Morkoth

Medium Aberration (Aquatic) — CR 5

()Updated 3.5

Morkoth is a D&D 3.5 monster from —. CR 5, HD 7d8+7 (38 hp).

Hit Dice
7d8+7 (38 hp)
Initiative
+6
Speed
swim 50 ft, Swim 50 ft.
Base Attack / Grapple
+5/+4
Attack
Bite +4 melee
Full Attack
Bite +4 melee
STR
8
DEX
14
CON
13
INT
16
WIS
17
CHA
13
Fort / Ref / Will
+3 / +4 / +8
Challenge Rating
5
Alignment
Always chaotic evil
Organization
Solitary
Treasure
Standard
Level Adjustment
+3

Special Abilities

HypnosisSpell Reflection

Feats

A morkoth can hypnotize any number of creatures at one time. When it is outside its lair, this ability has a range of 20 feet. Hypnosis is a mind-affecting compulsion effect. A morkoth's bite is its only offensive weapon. Normally it uses its hypnosis ability to lure a passing creature through its maze, then devours its prey alive. The morkoth is a cautious monster, so it chooses its victims carefully. Typically, it tries to lure the last in a group of passing creatures into its tunnel, hoping that the others won't notice that one's absence until it is too late. The Morkoth first appeared in the Monster Manual (Gary Gygax, 1977). Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Description

A morkoth can hypnotize any number of creatures at one time. When it is outside its lair, this ability has a range of 20 feet. Hypnosis is a mind-affecting compulsion effect. A morkoth's bite is its only offensive weapon. Normally it uses its hypnosis ability to lure a passing creature through its maze, then devours its prey alive. The morkoth is a cautious monster, so it chooses its victims carefully. Typically, it tries to lure the last in a group of passing creatures into its tunnel, hoping that the others won't notice that one's absence until it is too late. The Morkoth first appeared in the Monster Manual (Gary Gygax, 1977). Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.