Morkoth
Medium Aberration (Aquatic) — CR 5
Morkoth is a D&D 3.5 monster from —. CR 5, HD 7d8+7 (38 hp).
- Hit Dice
- 7d8+7 (38 hp)
- Initiative
- +6
- Speed
- swim 50 ft, Swim 50 ft.
- Base Attack / Grapple
- +5/+4
- Attack
- Bite +4 melee
- Full Attack
- Bite +4 melee
- STR
- 8
- DEX
- 14
- CON
- 13
- INT
- 16
- WIS
- 17
- CHA
- 13
- Fort / Ref / Will
- +3 / +4 / +8
- Challenge Rating
- 5
- Alignment
- Always chaotic evil
- Organization
- Solitary
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
HypnosisSpell Reflection
Feats
Description
A morkoth can hypnotize any number of creatures at one time. When it is outside its lair, this ability has a range of 20 feet. Hypnosis is a mind-affecting compulsion effect.
A morkoth's bite is its only offensive weapon. Normally it uses its hypnosis ability to lure a passing creature through its maze, then devours its prey alive. The morkoth is a cautious monster, so it chooses its victims carefully. Typically, it tries to lure the last in a group of passing creatures into its tunnel, hoping that the others won't notice that one's absence until it is too late.
The Morkoth first appeared in the Monster Manual (Gary Gygax, 1977).
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.