Monstrous Centipede, Small
Small Vermin — CR 0.25
- Hit Dice
- ½d8 (2 hp)
- Initiative
- +2
- Speed
- Land 30 ft
- Armor Class
- 14, touch 13, flat-footed 12
- Base Attack / Grapple
- +0/-7
- Attack
- Bite +3 melee (1d4-3 plus poison)
- Full Attack
- Bite +3 melee (1d4-3 plus poison)
- STR
- 5
- DEX
- 15
- CON
- 10
- WIS
- 10
- CHA
- 2
- Fort / Ref / Will
- +2 / +2 / +0
- Challenge Rating
- 0.25
- Alignment
- Always Neutral
- Organization
- Colony (2–5) or swarm (6–11)
- Treasure
- None
- Environment
- Undergrounds
- Level Adjustment
- —
Special Abilities
Feats
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.
Description
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.
Combat
Poison (Ex): A monstrous centipede has a poisonous bite: Injury, Fortitude DC 10, initial and secondary damage 1d2 Dex. The save DC is Constitution-based.
Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.