Monstrous Centipede, Medium

Medium Vermin — CR 0.5

Monster Manual v.3.5 (MM), p. 2873.5
Hit Dice
1d8 (4 hp)
Initiative
+2
Speed
Land 40 ft
Armor Class
14, touch 12, flat-footed 12
Base Attack / Grapple
+0/-1
Attack
Bite +2 melee (1d6-1 plus poison)
Full Attack
Bite +2 melee (1d6-1 plus poison)
STR
9
DEX
15
CON
10
WIS
10
CHA
2
Fort / Ref / Will
+2 / +2 / +0
Challenge Rating
0.5
Alignment
Always Neutral
Organization
Solitary or colony (2–5)
Treasure
None
Environment
Undergrounds
Level Adjustment

Special Abilities

PoisonDarkvisionVermin Traits

Feats

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Description

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Combat

Poison (Ex): A monstrous centipede has a poisonous bite: Injury, Fortitude DC 10, initial and secondary damage 1d3 Dex. The save DC is Constitution-based.

Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.