Monstrous Centipede, Huge, Fiendish
Huge Magical Beast (Augmented, Extraplanar) — CR 3
Monstrous Centipede, Huge, Fiendish is a D&D 3.5 monster from MM, p. 287. CR 3, HD 6d8+6 (33 hp).
- Hit Dice
- 6d8+6 (33 hp)
- Initiative
- +2
- Speed
- Land 40 ft
- Armor Class
- 16, touch 10, flat-footed 14
- Base Attack / Grapple
- +4/+15
- Attack
- Bite +5 melee (2d6+4 plus poison)
- Full Attack
- Bite +5 melee (2d6+4 plus poison)
- STR
- 17
- DEX
- 15
- CON
- 12
- INT
- 3
- WIS
- 10
- CHA
- 2
- Fort / Ref / Will
- +6 / +4 / +2
- Challenge Rating
- 3
- Alignment
- Always Evil
- Organization
- Solitary or colony (2−5)
- Treasure
- None
- Environment
- Planes (evil-aligned)
- Level Adjustment
- —
- Spell Resistance
- 11
Special Abilities
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.
Fiendish creatures dwell on the lower planes, the realms of evil, although they resemble beings found on the Material Plane. They are more fearsome in appearance than their earthly counterparts.
Fiendish creatures are often mistaken for half-fiends, more powerful creatures that are created when a fiend mates with a noncelestial creature, or through some foul infernal breeding project.
These fiendish creatures are commonly summoned by a summon monster III spell.
Description
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.
Fiendish creatures dwell on the lower planes, the realms of evil, although they resemble beings found on the Material Plane. They are more fearsome in appearance than their earthly counterparts.
Fiendish creatures are often mistaken for half-fiends, more powerful creatures that are created when a fiend mates with a noncelestial creature, or through some foul infernal breeding project.
These fiendish creatures are commonly summoned by a summon monster III spell.
Combat
A huge fiendish monstrous centipede’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Poison (Ex): A monstrous centipede has a poisonous bite: Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.
Smite Good (Su): Once per day, a huge fiendish monstrous centipede can make a normal melee attack to deal an extra 6 damage against a good foe.
Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.