Monstrous Centipede, Huge

Huge Vermin — CR 2

Monster Manual v.3.5 (MM), p. 2873.5
Hit Dice
6d8+6 (33 hp)
Initiative
+2
Speed
Land 40 ft
Armor Class
16, touch 10, flat-footed 14
Base Attack / Grapple
+4/+15
Attack
Bite +5 melee (2d6+4 plus poison)
Full Attack
Bite +5 melee (2d6+4 plus poison)
STR
17
DEX
15
CON
12
WIS
10
CHA
2
Fort / Ref / Will
+6 / +4 / +2
Challenge Rating
2
Alignment
Always Neutral
Organization
Solitary or colony (2–5)
Treasure
None
Environment
Undergrounds
Level Adjustment

Special Abilities

PoisonDarkvisionVermin Traits

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Description

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Combat

Poison (Ex): A monstrous centipede has a poisonous bite: Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.

Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.