Monkey, Celestial
Tiny Magical Beast (Augmented, Extraplanar) — CR 0.17
Monkey, Celestial is a D&D 3.5 monster from MM, p. 276. CR 0.17, HD 1d8 (4 hp).
- Hit Dice
- 1d8 (4 hp)
- Initiative
- +2
- Speed
- Land 30 ft
- Armor Class
- 14, touch 14, flat-footed 12
- Base Attack / Grapple
- +0/-12
- Attack
- Bite +4 melee (1d3-4)
- Full Attack
- Bite +4 melee (1d3-4)
- STR
- 3
- DEX
- 15
- CON
- 10
- INT
- 3
- WIS
- 12
- CHA
- 5
- Fort / Ref / Will
- +2 / +4 / +1
- Challenge Rating
- 0.17
- Alignment
- Always Chaotic-Good
- Organization
- Troop (10−40)
- Treasure
- None
- Environment
- Planes (good-aligned)
- Level Adjustment
- —
- Spell Resistance
- 6
Special Abilities
Feats
The statistics presented here can describe any arboreal monkey that is no bigger than a housecat, such as a colobus or capuchin.
Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.
Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a noncelestial creature.
These celestial creatures are commonly summoned by the summon monster I spell.
Description
The statistics presented here can describe any arboreal monkey that is no bigger than a housecat, such as a colobus or capuchin.
Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.
Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a noncelestial creature.
These celestial creatures are commonly summoned by the summon monster I spell.
Combat
Celestial monkeys generally flee into the safety of the trees, but if cornered can fight ferociously.
Skills: Celestial monkeys have a +8 racial bonus on Balance and Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks.
Smite Evil (Su): Once per day a celestial monkey can make a normal melee attack to deal 1 point of extra damage against an evil foe.