Mongrelfolk

Medium Humanoid (Mongrelfolk) — CR 1

()Updated 3.5

Mongrelfolk is a D&D 3.5 monster from —. CR 1, HD 1d8+2 (6 hp).

Hit Dice
1d8+2 (6 hp)
Initiative
+0
Speed
land 20 ft, 20 ft. (hide armor), base 30 ft.
Base Attack / Grapple
+0/+0
Attack
Club +0 melee, or sling +0 ranged
Full Attack
Club +0 melee, or sling +0 ranged
STR
10
DEX
11
CON
14
INT
9
WIS
10
CHA
7
Fort / Ref / Will
+2 / +2 / +0
Challenge Rating
1
Alignment
Often lawful neutral
Organization
Solitary, troupe (2-8), band (9-20 plus 2 3rd-level elders), tribe (21-120 plus 6 2nd-level sheriffs, 3 3rd-level elders, and 1 4th-level chieftain)
Treasure
50% coins, standard goods, 50% items
Level Adjustment

Special Abilities

Emulate RaceSound Imitation

Feats

Mongrelfolk are extremely cowardly, and they avoid direct conflict as much as possible. They construct traps around their lairs rather than relying on combat to keep intruders away.

Description

Mongrelfolk are extremely cowardly, and they avoid direct conflict as much as possible. They construct traps around their lairs rather than relying on combat to keep intruders away.