Mongrelfolk
Medium Humanoid (Mongrelfolk) — CR 1
Mongrelfolk is a D&D 3.5 monster from —. CR 1, HD 1d8+2 (6 hp).
- Hit Dice
- 1d8+2 (6 hp)
- Initiative
- +0
- Speed
- land 20 ft, 20 ft. (hide armor), base 30 ft.
- Base Attack / Grapple
- +0/+0
- Attack
- Club +0 melee, or sling +0 ranged
- Full Attack
- Club +0 melee, or sling +0 ranged
- STR
- 10
- DEX
- 11
- CON
- 14
- INT
- 9
- WIS
- 10
- CHA
- 7
- Fort / Ref / Will
- +2 / +2 / +0
- Challenge Rating
- 1
- Alignment
- Often lawful neutral
- Organization
- Solitary, troupe (2-8), band (9-20 plus 2 3rd-level elders), tribe (21-120 plus 6 2nd-level sheriffs, 3 3rd-level elders, and 1 4th-level chieftain)
- Treasure
- 50% coins, standard goods, 50% items
- Level Adjustment
- —
Special Abilities
Emulate RaceSound Imitation
Feats
Description
Mongrelfolk are extremely cowardly, and they avoid direct conflict as much as possible. They construct traps around their lairs rather than relying on combat to keep intruders away.