Mohrg
Medium Undead — CR 8
- Hit Dice
- 14d12 (91 hp)
- Initiative
- +9
- Speed
- Land 30 ft
- Armor Class
- 23, touch 14, flat-footed 14
- Base Attack / Grapple
- +7/+12
- Attack
- Slam +12 melee (1d6+7) or tongue +12 melee touch (paralysis)
- Full Attack
- Slam +12 melee (1d6+7) and tongue +12 melee touch (paralysis)
- STR
- 21
- DEX
- 19
- INT
- 11
- WIS
- 10
- CHA
- 10
- Fort / Ref / Will
- +4 / +10 / +9
- Challenge Rating
- 8
- Alignment
- Always Chaotic-Evil
- Organization
- Solitary, gang (2–4), or mob (2–4 plus 5–10 zombies)
- Treasure
- None
- Environment
- Any
- Level Adjustment
- —
Special Abilities
Feats
This creature looks like a gaunt, nearly skeletal corpse, its rib cage filled with horrid, writhing viscera. The creature’s tongue is its most noteworthy feature—long, cartilaginous, and clawed.
Description
Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. Tortured by an all-consuming hatred of living things, they long to live again.
Most mohrgs are 5 to 6 feet tall and weigh about 120 pounds.
Combat
Like zombies, mohrgs attack by slamming enemies with their fists. They often catch opponents flat-footed, for they move much faster than zombies.
Improved Grab (Ex): To use this ability, a mohrg must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Paralyzing Touch (Su): A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 17 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based.
Create Spawn (Su): Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg’s control. They do not possess any of the abilities they had in life.