Mohrg

Medium Undead — CR 8

Monster Manual v.3.5 (MM), p. 1893.5
Hit Dice
14d12 (91 hp)
Initiative
+9
Speed
Land 30 ft
Armor Class
23, touch 14, flat-footed 14
Base Attack / Grapple
+7/+12
Attack
Slam +12 melee (1d6+7) or tongue +12 melee touch (paralysis)
Full Attack
Slam +12 melee (1d6+7) and tongue +12 melee touch (paralysis)
STR
21
DEX
19
INT
11
WIS
10
CHA
10
Fort / Ref / Will
+4 / +10 / +9
Challenge Rating
8
Alignment
Always Chaotic-Evil
Organization
Solitary, gang (2–4), or mob (2–4 plus 5–10 zombies)
Treasure
None
Environment
Any
Level Adjustment

Special Abilities

Improved GrabParalyzing TouchCreate SpawnDarkvisionUndead Traits

Feats

This creature looks like a gaunt, nearly skeletal corpse, its rib cage filled with horrid, writhing viscera. The creature’s tongue is its most noteworthy feature—long, cartilaginous, and clawed.

Description

Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. Tortured by an all-consuming hatred of living things, they long to live again.

Most mohrgs are 5 to 6 feet tall and weigh about 120 pounds.

Combat

Like zombies, mohrgs attack by slamming enemies with their fists. They often catch opponents flat-footed, for they move much faster than zombies.

Improved Grab (Ex): To use this ability, a mohrg must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Paralyzing Touch (Su): A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 17 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based.

Create Spawn (Su): Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg’s control. They do not possess any of the abilities they had in life.