Mineral Warrior (Stony Devil)
Medium Outsider (Baatezu, Earth, Evil, Extraplanar, Lawful) — CR 12
Mineral Warrior (Stony Devil) is a D&D 3.5 monster from RH. CR 12, HD 12d8+96 (150 hp).
- Hit Dice
- 12d8+96 (150 hp)
- Initiative
- +6
- Speed
- 30 ft, 30 ft., burrow 15 ft.
- Armor Class
- 32, touch 16, flat-footed 26
- Base Attack / Grapple
- +12/+23
- Attack
- Claw +19 melee (2d8+7 plus fear) Full Attack: 2 claws +19 melee (2d8+7 plus fear)
- STR
- 25
- DEX
- 23
- CON
- 27
- INT
- 10
- WIS
- 12
- CHA
- 16
- Fort / Ref / Will
- +16 / +14 / +11
- Challenge Rating
- 12
- Alignment
- Always lawful evil
- Spell Resistance
- 23
Special Abilities
Feats
Mineral Warrior (Stony Devil)* (CR 12)
Medium Outsider (Baatezu, Earth, Evil, Extraplanar, and Lawful)
Alignment: Always lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., see in darkness, Listen +18, and Spot +18
Languages: Telepathy 100 ft.
Hit Dice: 12d8+96 (150 hp); DR: 10/good and 8/adamantine
Fort +16, Ref +14, Will +11 Speed: 30 ft., burrow 15 ft.
Space: 5 ft./5 ft.
Base Attack +12; Grapple +23
Attack: Claw +19 melee (2d8+7 plus fear)
Full Attack: 2 claws +19 melee (2d8+7 plus fear)
Special Attacks/Actions: Earth strike, fear, impale 3d8+10, improved grab, spell-like abilities, summon baatezu Abilities: Str 25, Dex 23, Con 27, Int 10, Wis 12, Cha 16
Special Qualities: Barbed defense, immunity to fire and poison, resistance to acid 10 and cold 10, SR 23
Feats: Alertness; Cleave; Improved Grapple; Iron Will; Power Attack
Skills: Concentration +23, Diplomacy +5, Hide +21, Intimidate +18, Knowledge (any one) +15, Listen +18, Move Silently +21, Search +15, Sense Motive +16, Spot +18, and Survival +1 (+3 following tracks)
Advancement: 13-15 HD (Medium); 16-21 HD (Large) Climate/Terrain: Nine Hells of Baator
Organization: Solitary, team (2-4), or squad (6-10)
Treasure/Possessions: Standard
Description
Mineral Warrior (Stony Devil)* (CR 12)
Medium Outsider (Baatezu, Earth, Evil, Extraplanar, and Lawful)
Alignment: Always lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., see in darkness, Listen +18, and Spot +18
Languages: Telepathy 100 ft.
Hit Dice: 12d8+96 (150 hp); DR: 10/good and 8/adamantine
Fort +16, Ref +14, Will +11 Speed: 30 ft., burrow 15 ft.
Space: 5 ft./5 ft.
Base Attack +12; Grapple +23
Attack: Claw +19 melee (2d8+7 plus fear)
Full Attack: 2 claws +19 melee (2d8+7 plus fear)
Special Attacks/Actions: Earth strike, fear, impale 3d8+10, improved grab, spell-like abilities, summon baatezu Abilities: Str 25, Dex 23, Con 27, Int 10, Wis 12, Cha 16
Special Qualities: Barbed defense, immunity to fire and poison, resistance to acid 10 and cold 10, SR 23
Feats: Alertness; Cleave; Improved Grapple; Iron Will; Power Attack
Skills: Concentration +23, Diplomacy +5, Hide +21, Intimidate +18, Knowledge (any one) +15, Listen +18, Move Silently +21, Search +15, Sense Motive +16, Spot +18, and Survival +1 (+3 following tracks)
Advancement: 13-15 HD (Medium); 16-21 HD (Large) Climate/Terrain: Nine Hells of Baator
Organization: Solitary, team (2-4), or squad (6-10)
Treasure/Possessions: Standard
Combat
Mineral Warrior (Stony Devil)* (CR 12)
Medium Outsider (Baatezu, Earth, Evil, Extraplanar, and Lawful)
Alignment: Always lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., see in darkness, Listen +18, and Spot +18
Languages: Telepathy 100 ft.
Hit Dice: 12d8+96 (150 hp); DR: 10/good and 8/adamantine
Fort +16, Ref +14, Will +11 Speed: 30 ft., burrow 15 ft.
Space: 5 ft./5 ft.
Base Attack +12; Grapple +23
Attack: Claw +19 melee (2d8+7 plus fear)
Full Attack: 2 claws +19 melee (2d8+7 plus fear)
Special Attacks/Actions: Earth strike, fear, impale 3d8+10, improved grab, spell-like abilities, summon baatezu Abilities: Str 25, Dex 23, Con 27, Int 10, Wis 12, Cha 16
Special Qualities: Barbed defense, immunity to fire and poison, resistance to acid 10 and cold 10, SR 23
Feats: Alertness; Cleave; Improved Grapple; Iron Will; Power Attack
Skills: Concentration +23, Diplomacy +5, Hide +21, Intimidate +18, Knowledge (any one) +15, Listen +18, Move Silently +21, Search +15, Sense Motive +16, Spot +18, and Survival +1 (+3 following tracks)
Advancement: 13-15 HD (Medium); 16-21 HD (Large) Climate/Terrain: Nine Hells of Baator
Organization: Solitary, team (2-4), or squad (6-10)
Treasure/Possessions: Standard