Mindwitness
Large Aberration — CR 16
- Hit Dice
- 11d8+44 (93 hp)
- Initiative
- +6
- Speed
- 5 ft, 5 ft., fly 20 ft. (good)
- Armor Class
- 27, touch 11, flat-footed 24
- Base Attack / Grapple
- +8/+12
- Attack
- Eye rays +9 ranged touch or tentacle +2 melee (1d6) Full Attack: Eye rays +9 ranged touch and four tentacles +2 melee (1d6)
- STR
- 10
- DEX
- 14
- CON
- 18
- INT
- 21
- WIS
- 19
- CHA
- 19
- Fort / Ref / Will
- +9 / +5 / +13
- Challenge Rating
- 16
- Alignment
- Usually lawful evil
- Spell Resistance
- 21
Special Abilities
Feats
Mindwitness* (CR 16)
Large Aberration
Alignment: Usually lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: all-around vision, darkvision 60 ft.,, Listen +20, and Spot +24
Languages: Their own language and Common, telepathy 100 ft.
Hit Dice: 11d8+44 (93 hp)
Fort +9, Ref +5, Will +13 Speed: 5 ft., fly 20 ft. (good)
Space: 10 ft./5 ft.
Base Attack +8; Grapple +12
Attack: Eye rays +9 ranged touch or tentacle +2 melee (1d6)
Full Attack: Eye rays +9 ranged touch and four tentacles +2 melee (1d6)
Damage: -
Special Attacks/Actions: Extract, eye rays, improved grab, mind blast Abilities: Str 10, Dex 14, Con 18, Int 21, Wis 19, Cha 19
Special Qualities: antimagic cone, flight, SR 21
Feats: Alertness; Flyby Attack; Great Fortitude; Improved Initiative; Iron Will
Skills: Hide +12, Knowledge (arcana) +19, Listen +20, Move Silently +9, Search +23, Spellcraft +14, Spot +24, Survival +4 (+6 following tracks), and Use Magic Device +4 (+6 scrolls)
Advancement: 12-16 HD (Large); 17-3 3 HD (Huge) Climate/Terrain: Underground
Organization: Solitary, pair, or cluster (3-6)
Treasure/Possessions: Double standard
Description
Mindwitness* (CR 16)
Large Aberration
Alignment: Usually lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: all-around vision, darkvision 60 ft.,, Listen +20, and Spot +24
Languages: Their own language and Common, telepathy 100 ft.
Hit Dice: 11d8+44 (93 hp)
Fort +9, Ref +5, Will +13 Speed: 5 ft., fly 20 ft. (good)
Space: 10 ft./5 ft.
Base Attack +8; Grapple +12
Attack: Eye rays +9 ranged touch or tentacle +2 melee (1d6)
Full Attack: Eye rays +9 ranged touch and four tentacles +2 melee (1d6)
Damage: -
Special Attacks/Actions: Extract, eye rays, improved grab, mind blast Abilities: Str 10, Dex 14, Con 18, Int 21, Wis 19, Cha 19
Special Qualities: antimagic cone, flight, SR 21
Feats: Alertness; Flyby Attack; Great Fortitude; Improved Initiative; Iron Will
Skills: Hide +12, Knowledge (arcana) +19, Listen +20, Move Silently +9, Search +23, Spellcraft +14, Spot +24, Survival +4 (+6 following tracks), and Use Magic Device +4 (+6 scrolls)
Advancement: 12-16 HD (Large); 17-3 3 HD (Huge) Climate/Terrain: Underground
Organization: Solitary, pair, or cluster (3-6)
Treasure/Possessions: Double standard
Combat
Mindwitness* (CR 16)
Large Aberration
Alignment: Usually lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: all-around vision, darkvision 60 ft.,, Listen +20, and Spot +24
Languages: Their own language and Common, telepathy 100 ft.
Hit Dice: 11d8+44 (93 hp)
Fort +9, Ref +5, Will +13 Speed: 5 ft., fly 20 ft. (good)
Space: 10 ft./5 ft.
Base Attack +8; Grapple +12
Attack: Eye rays +9 ranged touch or tentacle +2 melee (1d6)
Full Attack: Eye rays +9 ranged touch and four tentacles +2 melee (1d6)
Damage: -
Special Attacks/Actions: Extract, eye rays, improved grab, mind blast Abilities: Str 10, Dex 14, Con 18, Int 21, Wis 19, Cha 19
Special Qualities: antimagic cone, flight, SR 21
Feats: Alertness; Flyby Attack; Great Fortitude; Improved Initiative; Iron Will
Skills: Hide +12, Knowledge (arcana) +19, Listen +20, Move Silently +9, Search +23, Spellcraft +14, Spot +24, Survival +4 (+6 following tracks), and Use Magic Device +4 (+6 scrolls)
Advancement: 12-16 HD (Large); 17-3 3 HD (Huge) Climate/Terrain: Underground
Organization: Solitary, pair, or cluster (3-6)
Treasure/Possessions: Double standard