Mimic

Large Aberration (Shapechanger) — CR 4

Monster Manual v.3.5 (MM), p. 1863.5
Hit Dice
7d8+21 (52 hp)
Initiative
+1
Speed
Land 10 ft
Armor Class
15, touch 10, flat-footed 15
Base Attack / Grapple
+5/+13
Attack
Slam +9 melee (1d8+4)
Full Attack
2 slams +9 melee (1d8+4)
STR
19
DEX
12
CON
17
INT
10
WIS
13
CHA
10
Fort / Ref / Will
+5 / +5 / +6
Challenge Rating
4
Alignment
Usually Neutral
Organization
Solitary
Treasure
1/10 coins; 50% goods; 50% items
Environment
Undergrounds
Level Adjustment

Special Abilities

AdhesiveCrushDarkvisionImmunity to AcidMimic Shape

Feats

What originally appeared to be an object now shows signs of organic life as the creature sprouts a lashing pseudopod.

Description

The mimic is a strange and deadly creature that can change its pigmentation and shape. It uses this ability to lure hapless victims close enough to slay them.

It is said that mimics are not natural creatures but were created long ago by a now-forgotten wizard. Ever since, these terrible things have served to guard treasures.

A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.

Mimics speak Common.

Combat

A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.

Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.

A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.

Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.

Crush (Ex): A mimic deals 1d8+4 points of damage with a successful grapple check.

Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.

Skills: A mimic has a +8 racial bonus on Disguise checks.