Mezzoloth

Medium Outsider (Evil, Extraplanar, Yugoloth) — CR 6

()Updated 3.5

Mezzoloth is a D&D 3.5 monster from —. CR 6, HD 10d8+50 (95 hp).

Hit Dice
10d8+50 (95 hp)
Initiative
+5
Speed
land 40 ft, 40 ft.
Base Attack / Grapple
+10/+13
Attack
Claw +13 melee or +1 trident +15 melee or +1 trident +13 ranged
Full Attack
2 claws +13 melee or +1 trident +15/+10 melee or +1 trident +13 ranged
STR
16
DEX
12
CON
21
INT
7
WIS
10
CHA
14
Fort / Ref / Will
+12 / +8 / +7
Challenge Rating
6
Alignment
Always neutral evil
Organization
Solitary, squad (3-8), or platoon (10-18 plus 1 ultroloth)
Treasure
Standard plus +1 trident
Level Adjustment
+5
Spell Resistance
22

Special Abilities

Summon YugolothImmunitiesTelepathy

Feats

Twice per day, a mezzoloth can use greater teleport (self plus 50 pounds of objects only), as the spell cast by a 14th-level sorcerer. Evil Subtype A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction). Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow. Yugoloth Subtype Possibly the greediest, most selfish beings in the Outer Planes, yugoloths reign supreme among the evil outsiders of Gehenna. Traits: A yugoloth possesses the following traits (unless otherwise noted in a creature's entry). Immunity to acid and poison.Resistance to cold 10, electricity 10, and fire 10.Telepathy.

Description

Twice per day, a mezzoloth can use greater teleport (self plus 50 pounds of objects only), as the spell cast by a 14th-level sorcerer. Evil Subtype A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction). Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow. Yugoloth Subtype Possibly the greediest, most selfish beings in the Outer Planes, yugoloths reign supreme among the evil outsiders of Gehenna. Traits: A yugoloth possesses the following traits (unless otherwise noted in a creature's entry). Immunity to acid and poison.Resistance to cold 10, electricity 10, and fire 10.Telepathy.