Medusa, Amphibious

Medium Monstrous Humanoid (Aquatic) — CR 7

Realmshelps (RH)3.5
Hit Dice
6d8+6 (33 hp)
Initiative
+1
Speed
30 ft, 30 ft., swim 15 ft.
Armor Class
14, touch 11, flat-footed 13
Base Attack / Grapple
+6/+6
Attack
Light crossbow +7 ranged or dagger +7 melee or snakes +7 melee Full Attack: Light crossbow +7 ranged, or dagger +7/+2 melee and snakes +2 melee
STR
10
DEX
13
CON
12
INT
12
WIS
13
CHA
15
Fort / Ref / Will
+3 / +6 / +6
Challenge Rating
7
Alignment
Usually lawful evil

Special Abilities

Petrifying gazepoison

Feats

Medusa, Amphibious* (CR 7)

Medium Monstrous Humanoid (Aquatic)
Alignment: Usually lawful evil
Initiative: +1 (Dex); Senses: darkvision 60 ft. and Spot +8

AC: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13
Hit Dice: 6d8+6 (33 hp)
Fort +3, Ref +6, Will +6 Speed: 30 ft., swim 15 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Light crossbow +7 ranged or dagger +7 melee or snakes +7 melee
Full Attack: Light crossbow +7 ranged, or dagger +7/+2 melee and snakes +2 melee
Damage: Light crossbow 1d8/19-20, dagger 1d4/19-20, snakes 1d4 plus poison
Special Attacks/Actions: Petrifying gaze, poison Abilities: Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 15
Special Qualities: Amphibious
Feats: Point Blank Shot; Precise Shot; Weapon Finesse
Skills: Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +7, Spot +8, and Swim +8
Advancement: By character class Climate/Terrain: Temperate aquatic
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard

Description

Medusa, Amphibious* (CR 7)

Medium Monstrous Humanoid (Aquatic)
Alignment: Usually lawful evil
Initiative: +1 (Dex); Senses: darkvision 60 ft. and Spot +8

AC: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13
Hit Dice: 6d8+6 (33 hp)
Fort +3, Ref +6, Will +6 Speed: 30 ft., swim 15 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Light crossbow +7 ranged or dagger +7 melee or snakes +7 melee
Full Attack: Light crossbow +7 ranged, or dagger +7/+2 melee and snakes +2 melee
Damage: Light crossbow 1d8/19-20, dagger 1d4/19-20, snakes 1d4 plus poison
Special Attacks/Actions: Petrifying gaze, poison Abilities: Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 15
Special Qualities: Amphibious
Feats: Point Blank Shot; Precise Shot; Weapon Finesse
Skills: Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +7, Spot +8, and Swim +8
Advancement: By character class Climate/Terrain: Temperate aquatic
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard

Combat

Medusa, Amphibious* (CR 7)

Medium Monstrous Humanoid (Aquatic)
Alignment: Usually lawful evil
Initiative: +1 (Dex); Senses: darkvision 60 ft. and Spot +8

AC: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13
Hit Dice: 6d8+6 (33 hp)
Fort +3, Ref +6, Will +6 Speed: 30 ft., swim 15 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Light crossbow +7 ranged or dagger +7 melee or snakes +7 melee
Full Attack: Light crossbow +7 ranged, or dagger +7/+2 melee and snakes +2 melee
Damage: Light crossbow 1d8/19-20, dagger 1d4/19-20, snakes 1d4 plus poison
Special Attacks/Actions: Petrifying gaze, poison Abilities: Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 15
Special Qualities: Amphibious
Feats: Point Blank Shot; Precise Shot; Weapon Finesse
Skills: Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +7, Spot +8, and Swim +8
Advancement: By character class Climate/Terrain: Temperate aquatic
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard