Medusa, Amphibious
Medium Monstrous Humanoid (Aquatic) — CR 7
- Hit Dice
- 6d8+6 (33 hp)
- Initiative
- +1
- Speed
- 30 ft, 30 ft., swim 15 ft.
- Armor Class
- 14, touch 11, flat-footed 13
- Base Attack / Grapple
- +6/+6
- Attack
- Light crossbow +7 ranged or dagger +7 melee or snakes +7 melee Full Attack: Light crossbow +7 ranged, or dagger +7/+2 melee and snakes +2 melee
- STR
- 10
- DEX
- 13
- CON
- 12
- INT
- 12
- WIS
- 13
- CHA
- 15
- Fort / Ref / Will
- +3 / +6 / +6
- Challenge Rating
- 7
- Alignment
- Usually lawful evil
Special Abilities
Petrifying gazepoison
Feats
Medusa, Amphibious* (CR 7)
Medium Monstrous Humanoid (Aquatic)
Alignment: Usually lawful evil
Initiative: +1 (Dex); Senses: darkvision 60 ft. and Spot +8
Hit Dice: 6d8+6 (33 hp)
Fort +3, Ref +6, Will +6 Speed: 30 ft., swim 15 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Light crossbow +7 ranged or dagger +7 melee or snakes +7 melee
Full Attack: Light crossbow +7 ranged, or dagger +7/+2 melee and snakes +2 melee
Damage: Light crossbow 1d8/19-20, dagger 1d4/19-20, snakes 1d4 plus poison
Special Attacks/Actions: Petrifying gaze, poison Abilities: Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 15
Special Qualities: Amphibious
Feats: Point Blank Shot; Precise Shot; Weapon Finesse
Skills: Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +7, Spot +8, and Swim +8
Advancement: By character class Climate/Terrain: Temperate aquatic
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard
Description
Medusa, Amphibious* (CR 7)
Medium Monstrous Humanoid (Aquatic)
Alignment: Usually lawful evil
Initiative: +1 (Dex); Senses: darkvision 60 ft. and Spot +8
Hit Dice: 6d8+6 (33 hp)
Fort +3, Ref +6, Will +6 Speed: 30 ft., swim 15 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Light crossbow +7 ranged or dagger +7 melee or snakes +7 melee
Full Attack: Light crossbow +7 ranged, or dagger +7/+2 melee and snakes +2 melee
Damage: Light crossbow 1d8/19-20, dagger 1d4/19-20, snakes 1d4 plus poison
Special Attacks/Actions: Petrifying gaze, poison Abilities: Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 15
Special Qualities: Amphibious
Feats: Point Blank Shot; Precise Shot; Weapon Finesse
Skills: Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +7, Spot +8, and Swim +8
Advancement: By character class Climate/Terrain: Temperate aquatic
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard
Combat
Medusa, Amphibious* (CR 7)
Medium Monstrous Humanoid (Aquatic)
Alignment: Usually lawful evil
Initiative: +1 (Dex); Senses: darkvision 60 ft. and Spot +8
Hit Dice: 6d8+6 (33 hp)
Fort +3, Ref +6, Will +6 Speed: 30 ft., swim 15 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Light crossbow +7 ranged or dagger +7 melee or snakes +7 melee
Full Attack: Light crossbow +7 ranged, or dagger +7/+2 melee and snakes +2 melee
Damage: Light crossbow 1d8/19-20, dagger 1d4/19-20, snakes 1d4 plus poison
Special Attacks/Actions: Petrifying gaze, poison Abilities: Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 15
Special Qualities: Amphibious
Feats: Point Blank Shot; Precise Shot; Weapon Finesse
Skills: Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +7, Spot +8, and Swim +8
Advancement: By character class Climate/Terrain: Temperate aquatic
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard