Medusa
Medium Monstrous Humanoid — CR 7
- Hit Dice
- 6d8+6 (33 hp)
- Initiative
- +2
- Speed
- Land 30 ft
- Armor Class
- 15, touch 12, flat-footed 13
- Base Attack / Grapple
- +6/+6
- Attack
- Shortbow +8 ranged (1d6/x3) or dagger +8 melee (1d4/19-20) or snakes +8 melee (1d4 plus poison)
- Full Attack
- Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/19-20) and snakes +3 melee (1d4 plus poison)
- STR
- 10
- DEX
- 15
- CON
- 12
- INT
- 12
- WIS
- 13
- CHA
- 15
- Fort / Ref / Will
- +3 / +7 / +6
- Challenge Rating
- 7
- Alignment
- Usually Lawful-Evil
- Organization
- Solitary or covey (2–4)
- Treasure
- Double standard
- Environment
- Marshes
- Level Adjustment
- —
Special Abilities
Feats
Though at first glance this creature appeared to be a well-proportioned human, a closer look reveals a hideous face crowned with a mass of writhing, hissing snakes instead of hair, eyes glowing a deep, feral red, and scaly, earth-colored skin.
Description
The medusa is a hateful, repulsive creature that petrifies living beings with its gaze. It prizes art objects, fine jewelry, and wealth. Its activities often revolve around obtaining these items.
A medusa is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). The creature often wears garments that enhance its body while hiding its face behind a hood or veil.
Medusas are found in nearly every climate. Some dwell in large cities, becoming active in the criminal underworld to gain their desires. A few medusas have formed robbery rings or organized smuggling cabals.
A typical medusa is 5 to 6 feet tall and about the same weight as a human.
Medusas speak Common.
Combat
A medusa tries to disguise its true nature until the intended victim is within range of its petrifying gaze, using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its gaze, while its poisonous snakes strike at adjacent opponents.
Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 15 negates. The save DC is Charisma-based.
Poison (Ex): Injury, Fortitude DC 14, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.