Mechanatrix

Medium Outsider — CR 1

()Updated 3.5

Mechanatrix is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).

Hit Dice
1d8+1 (5 hp)
Initiative
-1
Speed
land 20 ft, 20 ft.
Base Attack / Grapple
+1/+1
Attack
Battleaxe +1 melee
Full Attack
Battleaxe +1 melee
STR
10
DEX
8
CON
13
INT
13
WIS
10
CHA
9
Fort / Ref / Will
+5 / +1 / +2
Challenge Rating
1
Alignment
Usually lawful neutral
Organization
Solitary or team (2-4)
Treasure
Standard
Level Adjustment
+1

Special Abilities

Shocking GraspElectricity Healing

Feats

Despite their prowess, mechanatrixes prefer to avoid combat since they see it as destructive and wasteful. However, when they are forced to fight, they attack with shrewd tactics. Mechanatrixes are not only immune to electricity, but they are actually healed by it. Because of this, they actively goad an opponent that uses any electricity attack.

Description

Despite their prowess, mechanatrixes prefer to avoid combat since they see it as destructive and wasteful. However, when they are forced to fight, they attack with shrewd tactics. Mechanatrixes are not only immune to electricity, but they are actually healed by it. Because of this, they actively goad an opponent that uses any electricity attack.