Mechanatrix
Medium Outsider — CR 1
Mechanatrix is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).
- Hit Dice
- 1d8+1 (5 hp)
- Initiative
- -1
- Speed
- land 20 ft, 20 ft.
- Base Attack / Grapple
- +1/+1
- Attack
- Battleaxe +1 melee
- Full Attack
- Battleaxe +1 melee
- STR
- 10
- DEX
- 8
- CON
- 13
- INT
- 13
- WIS
- 10
- CHA
- 9
- Fort / Ref / Will
- +5 / +1 / +2
- Challenge Rating
- 1
- Alignment
- Usually lawful neutral
- Organization
- Solitary or team (2-4)
- Treasure
- Standard
- Level Adjustment
- +1
Special Abilities
Shocking GraspElectricity Healing
Feats
Description
Despite their prowess, mechanatrixes prefer to avoid combat since they see it as destructive and wasteful. However, when they are forced to fight, they attack with shrewd tactics.
Mechanatrixes are not only immune to electricity, but they are actually healed by it. Because of this, they actively goad an opponent that uses any electricity attack.