Maurid Advanced Chimera
Huge Magical Beast (Maurid) — CR 15
Maurid Advanced Chimera is a D&D 3.5 monster from RH. CR 15, HD 27d10+135 (405 hp).
- Hit Dice
- 27d10+135 (405 hp)
- Initiative
- +4
- Speed
- 30 ft, 30 ft., fly 50 ft. (poor)
- Armor Class
- 20, touch 8, flat-footed 20
- Base Attack / Grapple
- +27/+43
- Attack
- Bite +33 melee Full Attack: Bite +33 melee and bite +33 melee and gore +33 melee and 2 claws +31 melee
- STR
- 27
- DEX
- 11
- CON
- 21
- INT
- 4
- WIS
- 13
- CHA
- 10
- Fort / Ref / Will
- +20 / +15 / +11
- Challenge Rating
- 15
- Alignment
- Always chaotic evil
Special Abilities
Breath weapon
Feats
Maurid Advanced Chimera* (CR 15)
Huge Magical Beast (Maurid)
Alignment: Always chaotic evil
Initiative: +4; Senses: darkvision 60 ft., low-light vision, scent, and Spot +14
Hit Dice: 27d10+135 (405 hp)
Fort +20, Ref +15, Will +11 Speed: 30 ft., fly 50 ft. (poor)
Space: 5 ft./10 ft.
Base Attack +27; Grapple +43
Attack: Bite +33 melee
Full Attack: Bite +33 melee and bite +33 melee and gore +33 melee and 2 claws +31 melee
Damage: Bite 2d8+8, bite 2d6+8, gore 1d8+8, claws 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 27, Dex 11, Con 21, Int 4, Wis 13, Cha 10
Special Qualities: immune to mind-affecting attacks, maurid traits
Feats: Ability Focus (breath weapon); Alertness; Cleave; Great Cleave; Hover; Improved Initiative; Improved Natural Attack (bite); Iron Will; Multiattack; Power Attack
Skills: Hide +1(+5 in scrubland or brush); Listen +14 and Spot +14
Advancement: - Climate/Terrain: Maure Castle dungeons and environs
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard
Description
Maurid Advanced Chimera* (CR 15)
Huge Magical Beast (Maurid)
Alignment: Always chaotic evil
Initiative: +4; Senses: darkvision 60 ft., low-light vision, scent, and Spot +14
Hit Dice: 27d10+135 (405 hp)
Fort +20, Ref +15, Will +11 Speed: 30 ft., fly 50 ft. (poor)
Space: 5 ft./10 ft.
Base Attack +27; Grapple +43
Attack: Bite +33 melee
Full Attack: Bite +33 melee and bite +33 melee and gore +33 melee and 2 claws +31 melee
Damage: Bite 2d8+8, bite 2d6+8, gore 1d8+8, claws 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 27, Dex 11, Con 21, Int 4, Wis 13, Cha 10
Special Qualities: immune to mind-affecting attacks, maurid traits
Feats: Ability Focus (breath weapon); Alertness; Cleave; Great Cleave; Hover; Improved Initiative; Improved Natural Attack (bite); Iron Will; Multiattack; Power Attack
Skills: Hide +1(+5 in scrubland or brush); Listen +14 and Spot +14
Advancement: - Climate/Terrain: Maure Castle dungeons and environs
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard
Combat
Maurid Advanced Chimera* (CR 15)
Huge Magical Beast (Maurid)
Alignment: Always chaotic evil
Initiative: +4; Senses: darkvision 60 ft., low-light vision, scent, and Spot +14
Hit Dice: 27d10+135 (405 hp)
Fort +20, Ref +15, Will +11 Speed: 30 ft., fly 50 ft. (poor)
Space: 5 ft./10 ft.
Base Attack +27; Grapple +43
Attack: Bite +33 melee
Full Attack: Bite +33 melee and bite +33 melee and gore +33 melee and 2 claws +31 melee
Damage: Bite 2d8+8, bite 2d6+8, gore 1d8+8, claws 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 27, Dex 11, Con 21, Int 4, Wis 13, Cha 10
Special Qualities: immune to mind-affecting attacks, maurid traits
Feats: Ability Focus (breath weapon); Alertness; Cleave; Great Cleave; Hover; Improved Initiative; Improved Natural Attack (bite); Iron Will; Multiattack; Power Attack
Skills: Hide +1(+5 in scrubland or brush); Listen +14 and Spot +14
Advancement: - Climate/Terrain: Maure Castle dungeons and environs
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard