Maurid Advanced Chimera

Huge Magical Beast (Maurid) — CR 15

Realmshelps (RH)Updated 3.5

Maurid Advanced Chimera is a D&D 3.5 monster from RH. CR 15, HD 27d10+135 (405 hp).

Hit Dice
27d10+135 (405 hp)
Initiative
+4
Speed
30 ft, 30 ft., fly 50 ft. (poor)
Armor Class
20, touch 8, flat-footed 20
Base Attack / Grapple
+27/+43
Attack
Bite +33 melee Full Attack: Bite +33 melee and bite +33 melee and gore +33 melee and 2 claws +31 melee
STR
27
DEX
11
CON
21
INT
4
WIS
13
CHA
10
Fort / Ref / Will
+20 / +15 / +11
Challenge Rating
15
Alignment
Always chaotic evil

Special Abilities

Breath weapon

Feats

Maurid Advanced Chimera* (CR 15)

Huge Magical Beast (Maurid)
Alignment: Always chaotic evil
Initiative: +4; Senses: darkvision 60 ft., low-light vision, scent, and Spot +14

AC: 20 (-2 size, +12 natural), touch 8, flat-footed 20
Hit Dice: 27d10+135 (405 hp)
Fort +20, Ref +15, Will +11 Speed: 30 ft., fly 50 ft. (poor)
Space: 5 ft./10 ft.
Base Attack +27; Grapple +43
Attack: Bite +33 melee
Full Attack: Bite +33 melee and bite +33 melee and gore +33 melee and 2 claws +31 melee
Damage: Bite 2d8+8, bite 2d6+8, gore 1d8+8, claws 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 27, Dex 11, Con 21, Int 4, Wis 13, Cha 10
Special Qualities: immune to mind-affecting attacks, maurid traits
Feats: Ability Focus (breath weapon); Alertness; Cleave; Great Cleave; Hover; Improved Initiative; Improved Natural Attack (bite); Iron Will; Multiattack; Power Attack
Skills: Hide +1(+5 in scrubland or brush); Listen +14 and Spot +14
Advancement: - Climate/Terrain: Maure Castle dungeons and environs
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard

Description

Maurid Advanced Chimera* (CR 15)

Huge Magical Beast (Maurid)
Alignment: Always chaotic evil
Initiative: +4; Senses: darkvision 60 ft., low-light vision, scent, and Spot +14

AC: 20 (-2 size, +12 natural), touch 8, flat-footed 20
Hit Dice: 27d10+135 (405 hp)
Fort +20, Ref +15, Will +11 Speed: 30 ft., fly 50 ft. (poor)
Space: 5 ft./10 ft.
Base Attack +27; Grapple +43
Attack: Bite +33 melee
Full Attack: Bite +33 melee and bite +33 melee and gore +33 melee and 2 claws +31 melee
Damage: Bite 2d8+8, bite 2d6+8, gore 1d8+8, claws 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 27, Dex 11, Con 21, Int 4, Wis 13, Cha 10
Special Qualities: immune to mind-affecting attacks, maurid traits
Feats: Ability Focus (breath weapon); Alertness; Cleave; Great Cleave; Hover; Improved Initiative; Improved Natural Attack (bite); Iron Will; Multiattack; Power Attack
Skills: Hide +1(+5 in scrubland or brush); Listen +14 and Spot +14
Advancement: - Climate/Terrain: Maure Castle dungeons and environs
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard

Combat

Maurid Advanced Chimera* (CR 15)

Huge Magical Beast (Maurid)
Alignment: Always chaotic evil
Initiative: +4; Senses: darkvision 60 ft., low-light vision, scent, and Spot +14

AC: 20 (-2 size, +12 natural), touch 8, flat-footed 20
Hit Dice: 27d10+135 (405 hp)
Fort +20, Ref +15, Will +11 Speed: 30 ft., fly 50 ft. (poor)
Space: 5 ft./10 ft.
Base Attack +27; Grapple +43
Attack: Bite +33 melee
Full Attack: Bite +33 melee and bite +33 melee and gore +33 melee and 2 claws +31 melee
Damage: Bite 2d8+8, bite 2d6+8, gore 1d8+8, claws 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 27, Dex 11, Con 21, Int 4, Wis 13, Cha 10
Special Qualities: immune to mind-affecting attacks, maurid traits
Feats: Ability Focus (breath weapon); Alertness; Cleave; Great Cleave; Hover; Improved Initiative; Improved Natural Attack (bite); Iron Will; Multiattack; Power Attack
Skills: Hide +1(+5 in scrubland or brush); Listen +14 and Spot +14
Advancement: - Climate/Terrain: Maure Castle dungeons and environs
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard