Maug
Large Construct (Extraplanar) — CR 3
Maug is a D&D 3.5 monster from —. CR 3, HD 2d10+30 (41 hp).
- Hit Dice
- 2d10+30 (41 hp)
- Initiative
- +2
- Speed
- land 40 ft, 40 ft. (cannot run)
- Base Attack / Grapple
- +1/+10
- Attack
- Masterwork two-bladed sword +5 melee, or slam +6 melee
- Full Attack
- Masterwork two-bladed sword +5 melee and +5 melee, or slam +6 melee
- STR
- 20
- DEX
- 15
- INT
- 13
- WIS
- 11
- CHA
- 12
- Fort / Ref / Will
- +0 / +2 / +0
- Challenge Rating
- 3
- Alignment
- Usually lawful neutral
- Organization
- Solitary, squad (4-7), warband (2-4 maugs plus 4-9 hobgoblins), or company (10-40 maugs plus 1 sergeant of 1st or 2nd level per 5 maugs, 2-4 lieutenants of 3rd-6th level, 1 leader of 7th-10th level, and 20-50 hobgoblins)
- Treasure
- Half standard
- Level Adjustment
- +3
- Spell Resistance
- 14
Special Abilities
PulverizeRapid RepairGrafts
Feats
Description
Whether thundering across the battlefield on crushing rollers or whirling through the ranks of their enemies with their deadly two-bladed swords, maugs are juggernauts of destruction. Maugs view every confrontation as a battle in a war, so they always fight with a plan formulated for the battleground. If they have advance knowledge of the site of the conflict, they build traps, dig trenches, and try to control the flow of battle to their best advantage.
Extraplanar Subtype
A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures.
Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.