Marrash
Medium Outsider (Evil, Lawful) — CR 5
Marrash is a D&D 3.5 monster from —. CR 5, HD 7d8+7 (38 hp).
- Hit Dice
- 7d8+7 (38 hp)
- Initiative
- +3
- Speed
- land 30 ft, 30 ft., fly 70 ft. (good)
- Base Attack / Grapple
- +7/+8
- Attack
- 2 claws +8 melee and bite +3 melee, or mighty composite longbow (+1 Str bonus) +10/+10 ranged
- Full Attack
- 2 claws +8 melee and bite +3 melee, or mighty composite longbow (+1 Str bonus) +10/+10 ranged
- STR
- 13
- DEX
- 16
- CON
- 13
- INT
- 9
- WIS
- 12
- CHA
- 8
- Fort / Ref / Will
- +6 / +8 / +6
- Challenge Rating
- 5
- Alignment
- Always lawful evil
- Organization
- Solitary, pair, or flight (3-6)
- Treasure
- Standard plus 1 taklif arrow
- Level Adjustment
- +6
Special Abilities
Feats
Description
Evil Subtype
A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).
Lawful Subtype
A subtype usually applied only to outsiders native to the lawful-aligned Outer Planes. Most creatures that have this subtype also have lawful alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a lawful alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned (see Damage Reduction).