Manta Ray

Large Animal (Aquatic) — CR 1

Monster Manual v.3.5 (MM), p. 2753.5
Hit Dice
4d8 (18 hp)
Initiative
+0
Speed
Swim 30 ft
Armor Class
12, touch 9, flat-footed 12
Base Attack / Grapple
+3/+9
Attack
Ram -1 melee* (1d6+1)
Full Attack
Ram -1 melee* (1d6+1)
STR
15
DEX
11
CON
10
INT
1
WIS
12
CHA
2
Fort / Ref / Will
+4 / +4 / +2
Challenge Rating
1
Alignment
Always Neutral
Organization
Solitary or school (2–5)
Treasure
None
Environment
Aquatic
Level Adjustment

Special Abilities

Feats

These fish are nonaggressive and generally avoid contact with other creatures. They filter plankton and similar small organisms from the water through their gaping, toothless maws.

Description

These fish are nonaggressive and generally avoid contact with other creatures. They filter plankton and similar small organisms from the water through their gaping, toothless maws.

Combat

*If threatened, a manta ray uses its size and weight to ram opponents. This is treated as a secondary attack.

Skills: A manta ray has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.