Manta Ray
Large Animal (Aquatic) — CR 1
- Hit Dice
- 4d8 (18 hp)
- Initiative
- +0
- Speed
- Swim 30 ft
- Armor Class
- 12, touch 9, flat-footed 12
- Base Attack / Grapple
- +3/+9
- Attack
- Ram -1 melee* (1d6+1)
- Full Attack
- Ram -1 melee* (1d6+1)
- STR
- 15
- DEX
- 11
- CON
- 10
- INT
- 1
- WIS
- 12
- CHA
- 2
- Fort / Ref / Will
- +4 / +4 / +2
- Challenge Rating
- 1
- Alignment
- Always Neutral
- Organization
- Solitary or school (2–5)
- Treasure
- None
- Environment
- Aquatic
- Level Adjustment
- —
Special Abilities
Feats
These fish are nonaggressive and generally avoid contact with other creatures. They filter plankton and similar small organisms from the water through their gaping, toothless maws.
Description
These fish are nonaggressive and generally avoid contact with other creatures. They filter plankton and similar small organisms from the water through their gaping, toothless maws.
Combat
*If threatened, a manta ray uses its size and weight to ram opponents. This is treated as a secondary attack.
Skills: A manta ray has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.