Lycanthrope, Wereboar, Human Form
Medium Humanoid (good reflex) (Human, Shapechanger) — CR 4
Lycanthrope, Wereboar, Human Form is a D&D 3.5 monster from MM, p. 171. CR 4, HD 1d8+4 plus 3d8+12 (34 hp).
- Hit Dice
- 1d8+4 plus 3d8+12 (34 hp)
- Initiative
- +0
- Speed
- Land 20 ft
- Armor Class
- 18, touch 10, flat-footed 18
- Base Attack / Grapple
- +3/+4
- Attack
- Battleaxe +4 melee (1d8+1/×3) or javelin +3 ranged (1d6+1)
- Full Attack
- Battleaxe +4 melee (1d8+1/×3) or javelin +3 ranged (1d6+1)
- STR
- 13
- DEX
- 11
- CON
- 12
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +6 / +3 / +3
- Challenge Rating
- 4
- Alignment
- Always Neutral
- Organization
- Solitary, pair, brood (3−4), or troupe (2−4 plus 1−4 boars)
- Treasure
- Standard
- Environment
- Forests
- Level Adjustment
- +3
Special Abilities
Feats
Stocky and powerful, this fierce humanoid is covered in short, stiff fur and has boarlike tusks.
Description
Lycanthropes are humanoids or giants who can transform themselves into animals. In its natural form, a lycanthrope looks like any other members of its kind, though natural lycanthropes and those who have been afflicted for a long time tend to have or acquire features reminiscent of their animal forms, such as thick, shaggy hair, pointed teeth, or long, strong fingers. In animal form, a lycanthrope resembles a powerful version of the normal animal, but on close inspection, its eyes (which often glow red in the dark) show a faint spark of unnatural intelligence.
Evil lycanthropes often hide among normal folk, emerging in animal form at night (especially under a full moon) to spread terror and bloodshed. Good lycanthropes tend to be reclusive individuals, uncomfortable around large numbers of people. They often live alone in wilderness areas, far from villages and towns.
Lycanthropy can be spread like a disease. Sometimes a lycanthrope begins life as a normal humanoid or giant who subsequently contracts lycanthropy after being wounded by a lycanthrope. Such a creature is called an afflicted lycanthrope. Other lycanthropes are born as lycanthropes, and are known as natural lycanthropes.
A wereboar in humanoid form tends to be a stocky, muscular individual of average height. It dresses in simple garments that are easy to remove, repair, or replace.
Combat
A lycanthrope in its humanoid (or giant) form uses whatever tactics and weapons are favored by others of its kind, though it tends to be slightly more aggressive. A lycanthrope possesses the senses of its animal form, including scent and low-light vision, and it has a deep empathy for (and ability to communicate with) animals of its animal form. An afflicted lycanthrope damaged in combat may be overwhelmed by rage, causing it to change to its animal form involuntarily.
A lycanthrope in animal form fights like the animal it resembles, although its bite carries the disease of lycanthropy. It is preternaturally cunning and strong, and possesses damage reduction that is overcome only by silvered weapons.
Finally, a natural lycanthrope (or an afflicted lycanthrope that has become aware of its affliction) can assume a hybrid form that is a mix of its humanoid and animal forms. A hybrid has hands and can use weapons, but it can also attack with its teeth and claws. A hybrid can spread lycanthropy with its bite, and it has the same damage reduction that its animal form possesses.
In any form, wereboars are as ferocious as normal boars. When in hybrid form, they fight with a weapon and their dangerous gore attack.
Alternate Form (Su): A wereboar can assume the form of a boar or a boar-humanoid hybrid.
Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.
Ferocity (Ex): A wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
The wereboar presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.