Lumi

Medium Outsider (Extraplanar) — CR 2

()Updated 3.5

Lumi is a D&D 3.5 monster from —. CR 2, HD 2d8+4 (13 hp).

Hit Dice
2d8+4 (13 hp)
Initiative
+3
Speed
land 30 ft, 30 ft. (20 ft. in half-plate armor)
Base Attack / Grapple
+2/+3
Attack
masterwork morningstar +5 melee
Full Attack
masterwork morningstar +5 melee
STR
13
DEX
8
CON
15
INT
10
WIS
15
CHA
10
Fort / Ref / Will
+5 / +2 / +5
Challenge Rating
2
Alignment
Often lawful neutral
Organization
Company (2-4 3rd level fighters or clerics), squad (11-20 3rd-level fighters or clerics plus 2 8th-level fighter/clerics and 1 12th-level cleric)
Treasure
standard
Level Adjustment
+2

Special Abilities

Body of lightClear visionFloating head

Feats

Lumi are adapted to live on the positive energy plane. They never gain additional temporary hit points as a result of being on a plane with the major positive-dominant energy trait, and thus are never in danger of exploding when on the positive energy plane. They still gain full benefit from the fast healing ability of planes with any positive-energy trait. A lumi sheds white light in a 5-foot radius at all times. It cannot voluntarily suppress this ability, though the light can be concealed by spells that create darkness. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.

Description

Lumi are adapted to live on the positive energy plane. They never gain additional temporary hit points as a result of being on a plane with the major positive-dominant energy trait, and thus are never in danger of exploding when on the positive energy plane. They still gain full benefit from the fast healing ability of planes with any positive-energy trait. A lumi sheds white light in a 5-foot radius at all times. It cannot voluntarily suppress this ability, though the light can be concealed by spells that create darkness. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.