Loxo
Large Monstrous Humanoid — CR 2
Loxo is a D&D 3.5 monster from —. CR 2, HD 5d8+5 (27 hp).
- Hit Dice
- 5d8+5 (27 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +5/+13
- Attack
- Huge morningstar +8 melee and 2 slams +3 melee, or 2 slams +8 melee, or Large javelin +5 ranged
- Full Attack
- Huge morningstar +8 melee and 2 slams +3 melee, or 2 slams +8 melee, or Large javelin +5 ranged
- STR
- 19
- DEX
- 12
- CON
- 13
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +4 / +5 / +4
- Challenge Rating
- 2
- Alignment
- Usually neutral
- Organization
- Solitary, pair, company (3-5), or herd (20-40 plus 20% noncombatants plus 1-4 2nd-level rangers, 1 2nd-level wizard, and 1 3rd-5th level ranger)
- Treasure
- Standard
- Level Adjustment
- +2
Special Abilities
Berserk RageTrample
Feats
Description
Loxos prefer melee to ranged combat, and they use thrown weapons only when they can't close with enemies. If a herd is threatened, the adult male loxos charge intruders while the females move the young to a defensible location. Once the young are secure, the males make a fighting return toward the females, so that they too can join the melee.