Lizardfolk, Poison Dusk

Small Humanoid (Reptilian) — CR 1

()Updated 3.5

Lizardfolk, Poison Dusk is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (9 hp).

Hit Dice
1d8+1 (9 hp)
Initiative
+2
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+1/-2
Attack
claw +3 melee or longsword +3 melee or shortbow +4 ranged, or bola +4 ranged
Full Attack
2 claws +3 melee and bite +1 melee or longsword +3 melee and bite +1 melee or shortbow +4 ranged or bola +4 ranged
STR
12
DEX
15
CON
12
INT
8
WIS
11
CHA
7
Fort / Ref / Will
+3 / +4 / +0
Challenge Rating
1
Alignment
Usually neutral
Organization
Solitary, gang (2-3), band (5-8 plus 1 leader of 3rd-6th level), or tribe (20-40 plus 50% noncombatants plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)
Treasure
50% coins; 50% goods
Level Adjustment
+1

Special Abilities

Chameleon skinHold breath

Feats

Poison dusks are far more cunning than the other species of lizardfolk. They prefer to avoid physical combat altogether if possible; when striking against a human village, they will often try to poison the water or food supply instead of launching a direct assault. When they do fight, they favor ambushes and clever traps. Bolas and nets are considered to be martial weapons for poison dusks, and they often use these tools to handicap larger foes while archers strike with poisoned arrows. Reptilian Subtype These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.

Description

Poison dusks are far more cunning than the other species of lizardfolk. They prefer to avoid physical combat altogether if possible; when striking against a human village, they will often try to poison the water or food supply instead of launching a direct assault. When they do fight, they favor ambushes and clever traps. Bolas and nets are considered to be martial weapons for poison dusks, and they often use these tools to handicap larger foes while archers strike with poisoned arrows. Reptilian Subtype These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.