Lizardfolk, Blackscale

Large Monstrous Humanoid (Reptilian) — CR 3

()Updated 3.5

Lizardfolk, Blackscale is a D&D 3.5 monster from —. CR 3, HD 4d8+8 (26 hp).

Hit Dice
4d8+8 (26 hp)
Initiative
+0
Speed
land 40 ft, 40 ft.
Base Attack / Grapple
+4/+12
Attack
claw +7 melee or greatclub +7 melee or javelin +3 ranged
Full Attack
2 claws +7 melee and bite +5 melee or greatclub +7 melee and bite +5 melee or javelin +3 ranged
STR
19
DEX
10
CON
14
INT
8
WIS
11
CHA
7
Fort / Ref / Will
+3 / +4 / +4
Challenge Rating
3
Alignment
Usually neutral
Organization
Solitary, gang (2-3), band (3-6 plus 1 leader of 3rd-6th level), or tribe (20-40 plus 50% noncombatants plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-both level)
Treasure
Standard
Level Adjustment
+3

Special Abilities

Hold breath

Feats

Blackscale lizardfolk are proud and fierce fighters, concerned with heroic action and personal glory. Left on their own, they will fight as disorganized individuals, but their leaders can force them to work together for short periods of time. The blackscales have little patience for tricks and traps, considering such tools to be the trade of lesser lizardfolk. Reptilian Subtype These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.

Description

Blackscale lizardfolk are proud and fierce fighters, concerned with heroic action and personal glory. Left on their own, they will fight as disorganized individuals, but their leaders can force them to work together for short periods of time. The blackscales have little patience for tricks and traps, considering such tools to be the trade of lesser lizardfolk. Reptilian Subtype These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.