Lizardfolk, Blackscale
Large Monstrous Humanoid (Reptilian) — CR 3
Lizardfolk, Blackscale is a D&D 3.5 monster from —. CR 3, HD 4d8+8 (26 hp).
- Hit Dice
- 4d8+8 (26 hp)
- Initiative
- +0
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +4/+12
- Attack
- claw +7 melee or greatclub +7 melee or javelin +3 ranged
- Full Attack
- 2 claws +7 melee and bite +5 melee or greatclub +7 melee and bite +5 melee or javelin +3 ranged
- STR
- 19
- DEX
- 10
- CON
- 14
- INT
- 8
- WIS
- 11
- CHA
- 7
- Fort / Ref / Will
- +3 / +4 / +4
- Challenge Rating
- 3
- Alignment
- Usually neutral
- Organization
- Solitary, gang (2-3), band (3-6 plus 1 leader of 3rd-6th level), or tribe (20-40 plus 50% noncombatants plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-both level)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Hold breath
Feats
Description
Blackscale lizardfolk are proud and fierce fighters, concerned with heroic action and personal glory. Left on their own, they will fight as disorganized individuals, but their leaders can force them to work together for short periods of time. The blackscales have little patience for tricks and traps, considering such tools to be the trade of lesser lizardfolk.
Reptilian Subtype
These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.