Lizard King/Queen

Medium Outsider (Native) — CR 2

()Updated 3.5

Lizard King/Queen is a D&D 3.5 monster from —. CR 2, HD 2d8+4 (13 hp).

Hit Dice
2d8+4 (13 hp)
Initiative
+2
Speed
land 30 ft, 30 ft., fly 30 ft. (average)
Base Attack / Grapple
+1/+4
Attack
Claw +4 melee, or short sword +4 melee, or javelin +3 ranged
Full Attack
2 claws +4 melee and bite +2 melee, or short sword +4 melee and bite +2 melee, or javelin +3 ranged
STR
17
DEX
14
CON
15
INT
13
WIS
10
CHA
12
Fort / Ref / Will
+2 / +5 / +0
Challenge Rating
2
Alignment
Usually chaotic evil
Organization
Solitary or tribe (1 plus 2 lizardfolk lieutenants of 3rd-6th level and 30-60 lizardfolk)
Treasure
Standard
Level Adjustment
+5
Spell Resistance
12

Special Abilities

Smite Good

Feats

Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.