Lizard King/Queen
Medium Outsider (Native) — CR 2
Lizard King/Queen is a D&D 3.5 monster from —. CR 2, HD 2d8+4 (13 hp).
- Hit Dice
- 2d8+4 (13 hp)
- Initiative
- +2
- Speed
- land 30 ft, 30 ft., fly 30 ft. (average)
- Base Attack / Grapple
- +1/+4
- Attack
- Claw +4 melee, or short sword +4 melee, or javelin +3 ranged
- Full Attack
- 2 claws +4 melee and bite +2 melee, or short sword +4 melee and bite +2 melee, or javelin +3 ranged
- STR
- 17
- DEX
- 14
- CON
- 15
- INT
- 13
- WIS
- 10
- CHA
- 12
- Fort / Ref / Will
- +2 / +5 / +0
- Challenge Rating
- 2
- Alignment
- Usually chaotic evil
- Organization
- Solitary or tribe (1 plus 2 lizardfolk lieutenants of 3rd-6th level and 30-60 lizardfolk)
- Treasure
- Standard
- Level Adjustment
- +5
- Spell Resistance
- 12
Special Abilities
Smite Good
Feats
Description
Native Subtype
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.