Living Zombie

Medium Humanoid (Elf) — CR 1

Realmshelps (RH)3.5
Hit Dice
1d8+3 (7 hp)
Initiative
+1
Speed
30 ft, 30 ft.
Armor Class
17, touch 13, flat-footed 16
Base Attack / Grapple
+1/+2
Attack
Longsword +2 melee or longbow +3 ranged or slam +2 melee Full Attack: Longsword +2 melee or longbow +3 ranged
STR
13
DEX
13
CON
10
INT
1
WIS
9
CHA
1
Fort / Ref / Will
+2 / +1 / -1
Challenge Rating
1
Alignment
Always neutral

Special Abilities

None

Feats

Living Zombie* (CR 1/2)

Medium Humanoid (Elf)
Alignment: Always neutral
Initiative: +1 (Dex); Senses: Listen +2 and Spot +2

AC: 17 (+1 Dex, +3 studded leather, +1 light shield, +2 natural), touch 13, flat-footed 16
Hit Dice: 1d8+3 (7 hp)
Fort +2, Ref +1, Will -1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Longsword +2 melee or longbow +3 ranged or slam +2 melee
Full Attack: Longsword +2 melee or longbow +3 ranged
Damage: Longsword 1d8+1/19-20, longbow 1d8/x3, slam 1d6+1
Special Attacks/Actions: None Abilities: Str 13, Dex 13, Con 10, Int 1, Wis 9, Cha 1
Special Qualities: Elf traits, life leech, (Moon Elf, 1st Level Warrior)
Feats: Toughness; Weapon Focus (longbow)
Skills: Hide +1, Listen +2, and Spot +2
Advancement: - Climate/Terrain: Any land or underground
Organization: Any
Treasure/Possessions: None

Description

Living Zombie* (CR 1/2)

Medium Humanoid (Elf)
Alignment: Always neutral
Initiative: +1 (Dex); Senses: Listen +2 and Spot +2

AC: 17 (+1 Dex, +3 studded leather, +1 light shield, +2 natural), touch 13, flat-footed 16
Hit Dice: 1d8+3 (7 hp)
Fort +2, Ref +1, Will -1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Longsword +2 melee or longbow +3 ranged or slam +2 melee
Full Attack: Longsword +2 melee or longbow +3 ranged
Damage: Longsword 1d8+1/19-20, longbow 1d8/x3, slam 1d6+1
Special Attacks/Actions: None Abilities: Str 13, Dex 13, Con 10, Int 1, Wis 9, Cha 1
Special Qualities: Elf traits, life leech, (Moon Elf, 1st Level Warrior)
Feats: Toughness; Weapon Focus (longbow)
Skills: Hide +1, Listen +2, and Spot +2
Advancement: - Climate/Terrain: Any land or underground
Organization: Any
Treasure/Possessions: None

Combat

Living Zombie* (CR 1/2)

Medium Humanoid (Elf)
Alignment: Always neutral
Initiative: +1 (Dex); Senses: Listen +2 and Spot +2

AC: 17 (+1 Dex, +3 studded leather, +1 light shield, +2 natural), touch 13, flat-footed 16
Hit Dice: 1d8+3 (7 hp)
Fort +2, Ref +1, Will -1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Longsword +2 melee or longbow +3 ranged or slam +2 melee
Full Attack: Longsword +2 melee or longbow +3 ranged
Damage: Longsword 1d8+1/19-20, longbow 1d8/x3, slam 1d6+1
Special Attacks/Actions: None Abilities: Str 13, Dex 13, Con 10, Int 1, Wis 9, Cha 1
Special Qualities: Elf traits, life leech, (Moon Elf, 1st Level Warrior)
Feats: Toughness; Weapon Focus (longbow)
Skills: Hide +1, Listen +2, and Spot +2
Advancement: - Climate/Terrain: Any land or underground
Organization: Any
Treasure/Possessions: None