Lith
Medium Magical Beast (Earth) — CR 6
Lith is a D&D 3.5 monster from —. CR 6, HD 4d10+20 (42 hp).
- Hit Dice
- 4d10+20 (42 hp)
- Initiative
- +2
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +4/+7
- Attack
- Claw +7 melee (1d4+3)
- Full Attack
- 2 claws +7 melee (1d4+3) and bite +5 melee (1d6+1) and gore +5 melee (1d6+1)
- STR
- 16
- DEX
- 15
- CON
- 20
- INT
- 6
- WIS
- 11
- CHA
- 15
- Fort / Ref / Will
- +9 / +6 / +1
- Challenge Rating
- 6
- Alignment
- Always chaotic evil
- Organization
- Solitary or pair
- Treasure
- Standard
- Level Adjustment
- +5
Special Abilities
PsionicsFreeze
Feats
Description
Liths prefer to use their psionic abilities with surprise, but they can defend themselves physically if they must. A lith uses its psionics to retreat into the nearby stone if it fears it is on the losing end of a conflict.
Earth Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.