Lith

Medium Magical Beast (Earth) — CR 6

()Updated 3.5

Lith is a D&D 3.5 monster from —. CR 6, HD 4d10+20 (42 hp).

Hit Dice
4d10+20 (42 hp)
Initiative
+2
Speed
land 40 ft, 40 ft.
Base Attack / Grapple
+4/+7
Attack
Claw +7 melee (1d4+3)
Full Attack
2 claws +7 melee (1d4+3) and bite +5 melee (1d6+1) and gore +5 melee (1d6+1)
STR
16
DEX
15
CON
20
INT
6
WIS
11
CHA
15
Fort / Ref / Will
+9 / +6 / +1
Challenge Rating
6
Alignment
Always chaotic evil
Organization
Solitary or pair
Treasure
Standard
Level Adjustment
+5

Special Abilities

PsionicsFreeze

Feats

Liths prefer to use their psionic abilities with surprise, but they can defend themselves physically if they must. A lith uses its psionics to retreat into the nearby stone if it fears it is on the losing end of a conflict. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.

Description

Liths prefer to use their psionic abilities with surprise, but they can defend themselves physically if they must. A lith uses its psionics to retreat into the nearby stone if it fears it is on the losing end of a conflict. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.