Lion, Dire

Large Animal (good will) — CR 5

Monster Manual v.3.5 (MM), p. 63Updated 3.5

Lion, Dire is a D&D 3.5 monster from MM, p. 63. CR 5, HD 8d8+24 (60 hp).

Hit Dice
8d8+24 (60 hp)
Initiative
+2
Speed
Land 40 ft
Armor Class
15, touch 11, flat-footed 13
Base Attack / Grapple
+6/+17
Attack
Claw +13 melee (1d6+7)
Full Attack
2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3)
STR
25
DEX
15
CON
17
INT
2
WIS
12
CHA
10
Fort / Ref / Will
+9 / +8 / +7
Challenge Rating
5
Alignment
Always Neutral
Organization
Solitary, pair, or pride (6–10)
Treasure
None
Environment
Plains
Level Adjustment

Special Abilities

Improved GrabPounceRakeLow-Light VisionScent

Feats

This immense lion has a short mane and a spotted, tawny coat, but there ends the resemblance to a normal animal. This monstrous creature has bony protrusions around its eyes and shoulders, with spiked ridges running along the length of its back.

Description

Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.

Dire lions are patient hunters, just like their smaller cousins, but apt to take on bigger prey.

Dire lions grow to be up to 15 feet long and weigh up to 3,500 pounds.

Combat

A dire lion attacks by running at prey, leaping, and clawing and biting as it takes with its rear claws.

Improved Grab (Ex): To use this ability, a dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a dire lion charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +12 melee, damage 1d6+3.

Skills: Dire lions have a +4 racial bonus on Hide and Move Silently checks.

*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.