Lion, Celestial
Large Magical Beast (Augmented, Extraplanar) — CR 4
Lion, Celestial is a D&D 3.5 monster from MM, p. 31. CR 4, HD 5d8+10 (32 hp).
- Hit Dice
- 5d8+10 (32 hp)
- Initiative
- +3
- Speed
- Land 40 ft
- Armor Class
- 3, touch 12, flat-footed 12
- Base Attack / Grapple
- +3/+12
- Attack
- Claw +7 melee (1d4+5)
- Full Attack
- 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2)
- STR
- 21
- DEX
- 17
- CON
- 15
- INT
- 3
- WIS
- 12
- CHA
- 6
- Fort / Ref / Will
- +6 / +7 / +2
- Challenge Rating
- 4
- Alignment
- Always Good
- Organization
- Solitary, pair, or pride (6–10)
- Treasure
- None
- Environment
- Seven Mounting Heavens of Celestia
- Level Adjustment
- —
- Spell Resistance
- 10
Special Abilities
Feats
Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.
Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a noncelestial creature.
These celestial creatures are commonly summoned by a summon monster IV spell.
Description
Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.
Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a noncelestial creature.
These celestial creatures are commonly summoned by a summon monster IV spell.
Combat
A celestial lion attacks by running at prey, leaping, and clawing and biting as it takes with its rear claws.
A celestial lion’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Pounce (Ex): If a celestial lion charges a foe, it can make a full attack, including two rake attacks.
Improved Grab (Ex): To use this ability, a celestial lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Rake (Ex): Attack bonus +7 melee, damage 1d4+2.
Smite Evil (Su): Once per day a celestial lion can make a normal melee attack to deal 5 extra damage against an evil foe.
Skills: Celestial lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.