Lion, Celestial

Large Magical Beast (Augmented, Extraplanar) — CR 4

Monster Manual v.3.5 (MM), p. 31Updated 3.5

Lion, Celestial is a D&D 3.5 monster from MM, p. 31. CR 4, HD 5d8+10 (32 hp).

Hit Dice
5d8+10 (32 hp)
Initiative
+3
Speed
Land 40 ft
Armor Class
3, touch 12, flat-footed 12
Base Attack / Grapple
+3/+12
Attack
Claw +7 melee (1d4+5)
Full Attack
2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2)
STR
21
DEX
17
CON
15
INT
3
WIS
12
CHA
6
Fort / Ref / Will
+6 / +7 / +2
Challenge Rating
4
Alignment
Always Good
Organization
Solitary, pair, or pride (6–10)
Treasure
None
Environment
Seven Mounting Heavens of Celestia
Level Adjustment
Spell Resistance
10

Special Abilities

Improved GrabPounceRakeSmite EvilDamage ReductionDarkvisionResistance to AcidResistance to ColdResistance to ElectricitySpell Resistance

Feats

Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.

Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a noncelestial creature.

These celestial creatures are commonly summoned by a summon monster IV spell.

Description

Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.

Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a noncelestial creature.

These celestial creatures are commonly summoned by a summon monster IV spell.

Combat

A celestial lion attacks by running at prey, leaping, and clawing and biting as it takes with its rear claws.

A celestial lion’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Pounce (Ex): If a celestial lion charges a foe, it can make a full attack, including two rake attacks.

Improved Grab (Ex): To use this ability, a celestial lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Rake (Ex): Attack bonus +7 melee, damage 1d4+2.

Smite Evil (Su): Once per day a celestial lion can make a normal melee attack to deal 5 extra damage against an evil foe.

Skills: Celestial lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.