Lich
Medium Undead (Augmented Humanoid) — CR 13
- Hit Dice
- 11d12+3 (74 hp)
- Initiative
- +3
- Speed
- 30 ft, 30 ft.
- Armor Class
- 23, touch 14, flat-footed 20
- Base Attack / Grapple
- +5/+5
- Attack
- Touch +5 melee (or quarterstaff +5 melee, or dagger +5 melee); or masterwork light crossbow with masterwork bolts +10 ranged Full Attack: Touch +5 melee (or quarterstaff +5 melee, or dagger +5 melee); or masterwork light crossbow with masterwork bolts +10 ranged
- STR
- 10
- DEX
- 16
- INT
- 19
- WIS
- 14
- CHA
- 13
- Fort / Ref / Will
- +4 / +7 / +10
- Challenge Rating
- 13
- Alignment
- Neutral evil
- Level Adjustment
- +4
Special Abilities
DR 15/bludgeoning and magicDamaging touchfear auraparalyzing touchspells
Feats
Lich* (CR 13)
Medium Undead (Augmented Humanoid)
Alignment: Neutral evil
Initiative: +3 (Dex); Senses: Listen +12 and Spot +12
Languages: usually Common
Hit Dice: 11d12+3 (74 hp); DR: 15/bludgeoning and magic
Fort +4, Ref +7, Will +10 (cloak of resistance +1) Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +5
Attack: Touch +5 melee (or quarterstaff +5 melee, or dagger +5 melee); or masterwork light crossbow with masterwork bolts +10 ranged
Full Attack: Touch +5 melee (or quarterstaff +5 melee, or dagger +5 melee); or masterwork light crossbow with masterwork bolts +10 ranged
Damage: Touch 1d8+5 negative energy plus paralysis; quarterstaff 1d6; dagger 1d4/19-20; light crossbow 1d8/19-20
Special Attacks/Actions: Damaging touch, fear aura, paralyzing touch, spells Abilities: Str 10, Dex 16, Con -, Int 19, Wis 14, Cha 13
Special Qualities: Undead, +4 turn resistance, immunity to cold, electricity, polymorph and mind-effecting effects
Feats: Combat Casting; Craft Wondrous Item; Quicken Spell; Scribe Scroll; Silent Spell; Spell Focus (Evocation); Still Spell; Toughness
Skills: Concentration +15, Decipher Script +14, Hide +15, Knowledge (arcana) +18, Listen +12, Move Silently +16, Search +16, Sense Motive +10, Spellcraft +20, and Spot +12
Advancement: By character class
Level Adjustment: +4 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: Standard coins; double goods; double items
Description
Lich* (CR 13)
Medium Undead (Augmented Humanoid)
Alignment: Neutral evil
Initiative: +3 (Dex); Senses: Listen +12 and Spot +12
Languages: usually Common
Hit Dice: 11d12+3 (74 hp); DR: 15/bludgeoning and magic
Fort +4, Ref +7, Will +10 (cloak of resistance +1) Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +5
Attack: Touch +5 melee (or quarterstaff +5 melee, or dagger +5 melee); or masterwork light crossbow with masterwork bolts +10 ranged
Full Attack: Touch +5 melee (or quarterstaff +5 melee, or dagger +5 melee); or masterwork light crossbow with masterwork bolts +10 ranged
Damage: Touch 1d8+5 negative energy plus paralysis; quarterstaff 1d6; dagger 1d4/19-20; light crossbow 1d8/19-20
Special Attacks/Actions: Damaging touch, fear aura, paralyzing touch, spells Abilities: Str 10, Dex 16, Con -, Int 19, Wis 14, Cha 13
Special Qualities: Undead, +4 turn resistance, immunity to cold, electricity, polymorph and mind-effecting effects
Feats: Combat Casting; Craft Wondrous Item; Quicken Spell; Scribe Scroll; Silent Spell; Spell Focus (Evocation); Still Spell; Toughness
Skills: Concentration +15, Decipher Script +14, Hide +15, Knowledge (arcana) +18, Listen +12, Move Silently +16, Search +16, Sense Motive +10, Spellcraft +20, and Spot +12
Advancement: By character class
Level Adjustment: +4 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: Standard coins; double goods; double items
Combat
Lich* (CR 13)
Medium Undead (Augmented Humanoid)
Alignment: Neutral evil
Initiative: +3 (Dex); Senses: Listen +12 and Spot +12
Languages: usually Common
Hit Dice: 11d12+3 (74 hp); DR: 15/bludgeoning and magic
Fort +4, Ref +7, Will +10 (cloak of resistance +1) Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +5
Attack: Touch +5 melee (or quarterstaff +5 melee, or dagger +5 melee); or masterwork light crossbow with masterwork bolts +10 ranged
Full Attack: Touch +5 melee (or quarterstaff +5 melee, or dagger +5 melee); or masterwork light crossbow with masterwork bolts +10 ranged
Damage: Touch 1d8+5 negative energy plus paralysis; quarterstaff 1d6; dagger 1d4/19-20; light crossbow 1d8/19-20
Special Attacks/Actions: Damaging touch, fear aura, paralyzing touch, spells Abilities: Str 10, Dex 16, Con -, Int 19, Wis 14, Cha 13
Special Qualities: Undead, +4 turn resistance, immunity to cold, electricity, polymorph and mind-effecting effects
Feats: Combat Casting; Craft Wondrous Item; Quicken Spell; Scribe Scroll; Silent Spell; Spell Focus (Evocation); Still Spell; Toughness
Skills: Concentration +15, Decipher Script +14, Hide +15, Knowledge (arcana) +18, Listen +12, Move Silently +16, Search +16, Sense Motive +10, Spellcraft +20, and Spot +12
Advancement: By character class
Level Adjustment: +4 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: Standard coins; double goods; double items