Lhosk
Large Monstrous Humanoid — CR 4
Lhosk is a D&D 3.5 monster from —. CR 4, HD 8d8+32 (68 hp).
- Hit Dice
- 8d8+32 (68 hp)
- Initiative
- +3
- Speed
- land 30 ft, 30 ft., climb 20 ft.
- Base Attack / Grapple
- +8/+16
- Attack
- Spear +7 melee
- Full Attack
- Spear +7/+2 melee (2d6+14) and bite +2 melee (1d6+6) or 2 slams +7 melee (1d6+8) and bite +2 melee
- STR
- 19
- DEX
- 17
- CON
- 18
- INT
- 8
- WIS
- 12
- CHA
- 7
- Fort / Ref / Will
- +6 / +9 / +7
- Challenge Rating
- 4
- Alignment
- Usually Chaotic Neutral
- Organization
- Solitary, pack (2-5 plus one 3rd-level ranger), or troop (5-20 plus two 3rd-level rangers and a 6th-level druid)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Entangling Web
Feats
Description
An entangled creature can escape with a successful DC 17 escape artist check or burst free with a DC 21 strength check. The save DCs are dexterity-based, and the strength check DC includes a +4 racial bonus. Both are standard actions.
Lhosks are wary of other civilized races but not particularly vicious. They prefer to use their webs to set traps and question trapped intruders. If intruders ignore their instructions or attack, they defend themselves to the death. They don't hesitate to attack those who threaten their females and young.
A lhosk normally attacks using its power attack feat, taking a -4 penalty on its attack rolls and gaining a +4 bonus on damage rolls (+8 if using a spear).