Leskylor, Three-Headed*

Large Magical Beast — CR 10

()Updated 3.5

Leskylor, Three-Headed* is a D&D 3.5 monster from —. CR 10, HD 10d10+50 (105 hp).

Hit Dice
10d10+50 (105 hp)
Initiative
+4
Speed
land 40 ft, 40 ft., fly 80 ft. (average)
Base Attack / Grapple
+10/+20
Attack
Claw +15 melee
Full Attack
2 claws +15 melee and 3 bites +15 melee
STR
22
DEX
11
CON
21
INT
15
WIS
13
CHA
14
Fort / Ref / Will
+12 / +7 / +4
Challenge Rating
10
Alignment
Usually neutral good
Organization
Solitary
Treasure
Standard
Level Adjustment
+9

Special Abilities

Frost BreathPounceRakeImproved Grab

Feats

When it spots an evil creature in its protected domain, the leskylor takes to the air, often hiding within the clouds until an opportune moment to strike presents itself. Unless the intruder is already known to it, the leskylor usually makes a single warning pass indicating its intention to rid the area of its presence. If the creature makes no effort to leave the area or stands its ground, the leskylor swoops in for the kill. The leskylor uses its frost breath first, then strikes with its claws and bite.

Description

When it spots an evil creature in its protected domain, the leskylor takes to the air, often hiding within the clouds until an opportune moment to strike presents itself. Unless the intruder is already known to it, the leskylor usually makes a single warning pass indicating its intention to rid the area of its presence. If the creature makes no effort to leave the area or stands its ground, the leskylor swoops in for the kill. The leskylor uses its frost breath first, then strikes with its claws and bite.