Leopard
Medium Animal — CR 2
- Hit Dice
- 3d8+6 (19 hp)
- Initiative
- +4
- Speed
- Land 40 ft
- Armor Class
- 15, touch 14, flat-footed 11
- Base Attack / Grapple
- +2/+5
- Attack
- Bite +6 melee (1d6+3)
- Full Attack
- Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)
- STR
- 16
- DEX
- 19
- CON
- 15
- INT
- 2
- WIS
- 12
- CHA
- 6
- Fort / Ref / Will
- +5 / +7 / +2
- Challenge Rating
- 2
- Alignment
- Always Neutral
- Organization
- Solitary or pair
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night.
The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.
Description
These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night.
The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.
Combat
Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a leopard charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +6 melee, damage 1d3+1.
Skills: Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.