Leopard

Medium Animal — CR 2

Monster Manual v.3.5 (MM), p. 2743.5
Hit Dice
3d8+6 (19 hp)
Initiative
+4
Speed
Land 40 ft
Armor Class
15, touch 14, flat-footed 11
Base Attack / Grapple
+2/+5
Attack
Bite +6 melee (1d6+3)
Full Attack
Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)
STR
16
DEX
19
CON
15
INT
2
WIS
12
CHA
6
Fort / Ref / Will
+5 / +7 / +2
Challenge Rating
2
Alignment
Always Neutral
Organization
Solitary or pair
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

Improved GrabPounceRakeLow-Light VisionScent

Feats

These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night.

The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.

Description

These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night.

The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.

Combat

Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a leopard charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +6 melee, damage 1d3+1.

Skills: Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.