Lacedon

Medium Undead (Aquatic) — CR 1

Monster Manual v.3.5 (MM), p. 1193.5
Hit Dice
2d12 (13 hp)
Initiative
+2
Speed
Land 30 ft
Armor Class
14, touch 12, flat-footed 12
Base Attack / Grapple
+1/+2
Attack
Bite +2 melee (1d6+1 plus paralysis)
Full Attack
Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis)
STR
13
DEX
15
INT
13
WIS
14
CHA
12
Fort / Ref / Will
+0 / +2 / +5
Challenge Rating
1
Alignment
Always Chaotic-Evil
Organization
Solitary, gang (2–4), or pack (7–12)
Treasure
None
Environment
Aquatic
Level Adjustment

Special Abilities

Ghoul FeverParalysisDarkvisionUndead TraitsTurn Resistance

Feats

This foul creature appears more or less humanoid, but has mottled, decaying flesh drawn tight across clearly visible bones. It is mostly hairless and has a carnivore’s sharp teeth. Its eyes burn like hot coals in their sunken sockets.

Description

These cousins of the ghoul have the aquatic subtype. They lurk near hidden reefs or other places where ships are likely to meet their end. They have a base land speed of 30 feet and a swim speed of 30 feet and are found only in aquatic environments.

Lacedons are said to be created upon the death of a living man or woman who savored the taste of the flesh of people. This assertion may or may not be true, but it does explain the disgusting behavior of these anthropophagous undead. Some believe that anyone of exceptional debauchery and wickedness runs the risk of becoming a lacedon. The transformation from living beings into fell things of the night has warped their minds, making them cunning and feral.

Lacedons speak the languages they spoke in life (usually Common).

Combat

Lacedon’s try to attack with surprise whenever possible.

Ghoul Fever (Su): Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.

An afflicted humanoid who dies of ghoul fever rises as a lacedon at the next midnight. A humanoid who becomes a lacedon in this way retains none of the abilities it possessed in life. It is not under the control of any other lacedons, but it hungers for the flesh of the living and behaves like a normal lacedon in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a lacedon.

Paralysis (Ex): Those hit by a lacedon’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.