Korobokuru
Small Humanoid (Dwarf) — CR 1
Korobokuru is a D&D 3.5 monster from —. CR 1, HD 1d8+2 (6 hp).
- Hit Dice
- 1d8+2 (6 hp)
- Initiative
- +0
- Speed
- land 20 ft, 20 ft.
- Base Attack / Grapple
- +0/-9
- Attack
- Scimitar +3 melee; or shortbow +2 ranged
- Full Attack
- Scimitar +3 melee; or shortbow +2 ranged
- STR
- 13
- DEX
- 11
- CON
- 14
- INT
- 7
- WIS
- 10
- CHA
- 8
- Fort / Ref / Will
- +3 / +0 / +0
- Challenge Rating
- 1
- Alignment
- Usually chaotic good
- Organization
- Team (2-4), unit (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or tribe (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
- Treasure
- Standard coins; double goods; standard items
- Level Adjustment
- —
Special Abilities
Korobokuru Traits
Feats
Description
+1 racial bonus on attack rolls against goblinoids, through special combat training.+2 racial bonus on Will saves against spells and spell-like abilities.+2 racial bonus on Fortitude saves against poisons.+4 dodge bonus against giants, through special defensive training.Darkvision up to 120 feet.+2 racial bonus on Survival checks.