Korobokuru

Small Humanoid (Dwarf) — CR 1

()Updated 3.5

Korobokuru is a D&D 3.5 monster from —. CR 1, HD 1d8+2 (6 hp).

Hit Dice
1d8+2 (6 hp)
Initiative
+0
Speed
land 20 ft, 20 ft.
Base Attack / Grapple
+0/-9
Attack
Scimitar +3 melee; or shortbow +2 ranged
Full Attack
Scimitar +3 melee; or shortbow +2 ranged
STR
13
DEX
11
CON
14
INT
7
WIS
10
CHA
8
Fort / Ref / Will
+3 / +0 / +0
Challenge Rating
1
Alignment
Usually chaotic good
Organization
Team (2-4), unit (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or tribe (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Treasure
Standard coins; double goods; standard items
Level Adjustment

Special Abilities

Korobokuru Traits

Feats

+1 racial bonus on attack rolls against goblinoids, through special combat training.+2 racial bonus on Will saves against spells and spell-like abilities.+2 racial bonus on Fortitude saves against poisons.+4 dodge bonus against giants, through special defensive training.Darkvision up to 120 feet.+2 racial bonus on Survival checks.

Description

+1 racial bonus on attack rolls against goblinoids, through special combat training.+2 racial bonus on Will saves against spells and spell-like abilities.+2 racial bonus on Fortitude saves against poisons.+4 dodge bonus against giants, through special defensive training.Darkvision up to 120 feet.+2 racial bonus on Survival checks.