Kobold, 1st-Level Warrior
Small Humanoid (good reflex) (Reptilian) — CR 0.25
Kobold, 1st-Level Warrior is a D&D 3.5 monster from MM, p. 161. CR 0.25, HD 1d8 (4 hp).
- Hit Dice
- 1d8 (4 hp)
- Initiative
- +1
- Speed
- Land 30 ft
- Armor Class
- 15, touch 12, flat-footed 14
- Base Attack / Grapple
- +1/-4
- Attack
- Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)
- Full Attack
- Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)
- STR
- 9
- DEX
- 13
- CON
- 10
- INT
- 10
- WIS
- 9
- CHA
- 8
- Fort / Ref / Will
- +2 / +1 / -1
- Challenge Rating
- 0.25
- Alignment
- Usually Lawful-Evil
- Organization
- Gang (4–9), band (10–100 plus 100 noncombatants plus 1 3rd−level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24 plus 2–4 dire weasels), tribe (40–400 plus 1 3rd−level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 5–8 dire weasels)
- Treasure
- Standard
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
This humanoid is about the size of a gnome or halfling. It has a scaly hide, a naked tail like that of a rat, and a doglike head with two small horns.
Description
Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies.
A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange.
Kobolds usually consume plants or animals but are not averse to eating intelligent beings. They spend most of their time fortifying the land around their lairs with traps and warning devices (such as spiked pits, tripwires attached to crossbows, and other mechanical contraptions).
Kobolds hate almost every other sort of humanoid or fey, especially gnomes and sprites.
A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds.
Kobolds speak Draconic with a voice that sounds like that of a yapping dog.
Combat
Kobolds like to attack with overwhelming odds—at least two to one—or trickery; should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal.
They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas. They aim to drive enemies into the traps, where other kobolds wait to pour flaming oil over them, shoot them, or drop poisonous vermin onto them.
The kobold warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.
Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
Challenge Rating: Kobolds with levels in NPC classes have a CR equal to their character level -3.