Ki-rin
Huge Magical Beast — CR 18
Ki-rin is a D&D 3.5 monster from —. CR 18, HD 12d10+60 (126 hp).
- Hit Dice
- 12d10+60 (126 hp)
- Initiative
- +8
- Speed
- land 60 ft, 60 ft., fly 120 ft. (good)
- Base Attack / Grapple
- +12/+16
- Attack
- Horn +21 melee, 2 hooves +13 melee
- Full Attack
- Horn +21 melee, 2 hooves +13 melee
- STR
- 26
- DEX
- 18
- CON
- 20
- INT
- 19
- WIS
- 21
- CHA
- 23
- Fort / Ref / Will
- +13 / +14 / +11
- Challenge Rating
- 18
- Alignment
- Always lawful good
- Organization
- Solitary
- Treasure
- Standard
- Level Adjustment
- +4
- Spell Resistance
- 28
Special Abilities
TelepathyDetect Thoughts
Feats
Description
A ki-rins' spell-like abilities are as the spells cast by an 18th-level sorcerer (save DC 16 + spell level).
Ki-rins are peaceable creatures, said to be among the most noble and virtuous of beasts. They avoid combat except with the most evil of spirit creatures. If attacked, they often choose to deal subdual damage (suffering a -4 penalty to their attack rolls), abandoning unconscious opponents to their fates.
A ki-rin's horn is a +3 magic weapon, though its power disappears if it is removed.