Ki-rin

Huge Magical Beast — CR 18

()Updated 3.5

Ki-rin is a D&D 3.5 monster from —. CR 18, HD 12d10+60 (126 hp).

Hit Dice
12d10+60 (126 hp)
Initiative
+8
Speed
land 60 ft, 60 ft., fly 120 ft. (good)
Base Attack / Grapple
+12/+16
Attack
Horn +21 melee, 2 hooves +13 melee
Full Attack
Horn +21 melee, 2 hooves +13 melee
STR
26
DEX
18
CON
20
INT
19
WIS
21
CHA
23
Fort / Ref / Will
+13 / +14 / +11
Challenge Rating
18
Alignment
Always lawful good
Organization
Solitary
Treasure
Standard
Level Adjustment
+4
Spell Resistance
28

Special Abilities

TelepathyDetect Thoughts

Feats

A ki-rins' spell-like abilities are as the spells cast by an 18th-level sorcerer (save DC 16 + spell level). Ki-rins are peaceable creatures, said to be among the most noble and virtuous of beasts. They avoid combat except with the most evil of spirit creatures. If attacked, they often choose to deal subdual damage (suffering a -4 penalty to their attack rolls), abandoning unconscious opponents to their fates. A ki-rin's horn is a +3 magic weapon, though its power disappears if it is removed.

Description

A ki-rins' spell-like abilities are as the spells cast by an 18th-level sorcerer (save DC 16 + spell level). Ki-rins are peaceable creatures, said to be among the most noble and virtuous of beasts. They avoid combat except with the most evil of spirit creatures. If attacked, they often choose to deal subdual damage (suffering a -4 penalty to their attack rolls), abandoning unconscious opponents to their fates. A ki-rin's horn is a +3 magic weapon, though its power disappears if it is removed.