Kenku Sneak
Medium Humanoid (Kenku) — CR 1
Kenku Sneak is a D&D 3.5 monster from —. CR 1, HD 1d6-1 (5 hp).
- Hit Dice
- 1d6-1 (5 hp)
- Initiative
- +7
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +0/-1
- Attack
- Claw -1 melee or short sword -1 melee or sap -1 melee or shortbow +3 ranged
- Full Attack
- 2 claws -1 melee or short sword -1 melee or sap -1 melee or shortbow +3 ranged
- STR
- 8
- DEX
- 17
- CON
- 8
- INT
- 12
- WIS
- 13
- CHA
- 14
- Fort / Ref / Will
- -1 / +5 / +1
- Challenge Rating
- 1
- Alignment
- Usually neutral evil
- Organization
- Solitary, pair, or gang (3-12)
- Treasure
- Standard
- Level Adjustment
- —
Special Abilities
Sneak AttackTrapfinding
Feats
Description
great ally (Ex): kenkus work exceptionally well with their allies. When successfully aided on a skill check or attack roll by an ally, or when aiding another, a kenku applies or gains a +3 bonus on its check or attack roll (instead of the normal +2 bonus). Furthermore, a kenku gains a +4 bonus on attack rolls against an opponent flanked by an ally (instead of the normal +2 bonus).Mimicry (Ex): a kenku can perfectly mimic familiar sounds, voices, and accents. This ability does not enable the kenku to speak languages it can't normally speak. To duplicate a specific individual's voice, a kenku makes a bluff check; a listener familiar with the voice being imitated must succeed on an opposed sense motive check to discern that the voice isn't genuine.Natural Weapons: 2 claws (1d3).+2 racial bonus on hide checks and move silently checks.low-light vision.
A kenku sneak uses its rogue abilities to great effect, preferring to work with an ally to flank and sneak attack a foe.