Kappa

Small Monstrous Humanoid (Aquatic) — CR 2

()Updated 3.5

Kappa is a D&D 3.5 monster from —. CR 2, HD 4d8+3 (21 hp).

Hit Dice
4d8+3 (21 hp)
Initiative
+3
Speed
land 20 ft, 20 ft., swim 40 ft.
Base Attack / Grapple
+4/-5
Attack
2 claws +9 melee
Full Attack
2 claws +9 melee
STR
16
DEX
17
CON
10
INT
7
WIS
14
CHA
11
Fort / Ref / Will
+1 / +7 / +6
Challenge Rating
2
Alignment
Usually chaotic neutral
Organization
Solitary or brood (2-5)
Treasure
Standard
Level Adjustment
+3

Special Abilities

Improved GrabWater ImmunityHead Bowl

Feats

Generally, a kappa's behavior is unpredictable and extreme. Kappas delight in the discomfort of others, but they are usually polite at first, even to potential prey. Potential victims can sometimes placate them by appealing to their vanity - complimenting their manners or offering gifts, for example. But a hungry, insulted, or simply ornery kappa shows no mercy. Kappas enjoy rending victims with their claws, but sometimes engage in wrestling contests. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Description

Generally, a kappa's behavior is unpredictable and extreme. Kappas delight in the discomfort of others, but they are usually polite at first, even to potential prey. Potential victims can sometimes placate them by appealing to their vanity - complimenting their manners or offering gifts, for example. But a hungry, insulted, or simply ornery kappa shows no mercy. Kappas enjoy rending victims with their claws, but sometimes engage in wrestling contests. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.