Kappa
Small Monstrous Humanoid (Aquatic) — CR 2
Kappa is a D&D 3.5 monster from —. CR 2, HD 4d8+3 (21 hp).
- Hit Dice
- 4d8+3 (21 hp)
- Initiative
- +3
- Speed
- land 20 ft, 20 ft., swim 40 ft.
- Base Attack / Grapple
- +4/-5
- Attack
- 2 claws +9 melee
- Full Attack
- 2 claws +9 melee
- STR
- 16
- DEX
- 17
- CON
- 10
- INT
- 7
- WIS
- 14
- CHA
- 11
- Fort / Ref / Will
- +1 / +7 / +6
- Challenge Rating
- 2
- Alignment
- Usually chaotic neutral
- Organization
- Solitary or brood (2-5)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Improved GrabWater ImmunityHead Bowl
Feats
Description
Generally, a kappa's behavior is unpredictable and extreme. Kappas delight in the discomfort of others, but they are usually polite at first, even to potential prey. Potential victims can sometimes placate them by appealing to their vanity - complimenting their manners or offering gifts, for example. But a hungry, insulted, or simply ornery kappa shows no mercy. Kappas enjoy rending victims with their claws, but sometimes engage in wrestling contests.
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.