Kapoacinth

Medium Monstrous Humanoid (Earth, Aquatic) — CR 4

Monster Manual v.3.5 (MM), p. 1133.5
Hit Dice
4d8+19 (37 hp)
Initiative
+2
Speed
Land 40 ft
Armor Class
16, touch 12, flat-footed 14
Base Attack / Grapple
+4/+6
Attack
Claw +6 melee (1d4+2)
Full Attack
2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)
STR
15
DEX
14
CON
18
INT
6
WIS
11
CHA
7
Fort / Ref / Will
+5 / +6 / +4
Challenge Rating
4
Alignment
Usually Chaotic-Evil
Organization
Solitary, pair, or wing (5–16)
Treasure
Standard
Environment
Aquatic
Level Adjustment
+5

Special Abilities

Feats

This creature looks like a grotesque humanoid with a horned head and a stony hide.

Description

A kapoacinth is a vicious swimming predator that enjoys torturing creatures weaker than itself. Kapoacinths often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain. When not enjoying their favorite pastime, a wing of kapoacinths can be found waiting silently for prey or bragging among themselves.

These cousins of the gargoyle have the aquatic subtype. They have a base land speed of 40 feet and a swim speed of 60 feet (no fly speed) and are found only in aquatic environments.

Kapoacinths speak Common and Terran.

Combat

Kapoacinths either remain still, then suddenly attack, or dive onto their prey.

A kapoacinth’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Freeze (Ex): A kapoacinth can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the kapoacinth is really alive.

Skills: Kapoacinths have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a kapoacinth is concealed against a background of stone.