Ka-Tainted Male Human Barbarian
Medium Humanoid (Augmented Humanoid) — CR 5
- Hit Dice
- 4d12+15 (41 hp)
- Initiative
- +1
- Speed
- 40 ft, 40 ft.
- Armor Class
- 18, touch 11, flat-footed 17
- Base Attack / Grapple
- +4/+9
- Attack
- +1 greataxe +11 melee or bite +9 melee Full Attack: +1 greataxe +11 melee and bite +4 melee
- STR
- 20
- DEX
- 13
- CON
- 16
- INT
- 8
- WIS
- 12
- CHA
- 8
- Fort / Ref / Will
- +7 / +2 / +2
- Challenge Rating
- 5
- Alignment
- Always chaotic or neutral evil
- Level Adjustment
- +3
Special Abilities
Blood of Karage 2/day
Feats
Ka-Tainted Male Human Barbarian* (CR 5)
Medium Humanoid (Augmented Humanoid)
Alignment: Always chaotic or neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, and Listen +8
Hit Dice: 4d12+15 (41 hp)
Fort +7, Ref +2, Will +2 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +9
Attack: +1 greataxe +11 melee or bite +9 melee
Full Attack: +1 greataxe +11 melee and bite +4 melee
Damage: +1 greataxe 1d12+8/x3, bite 1d8+2
Special Attacks/Actions: Blood of Ka, rage 2/day Abilities: Str 20, Dex 13, Con 16, Int 8, Wis 12, Cha 8
Special Qualities: Fast movement, trap sense +1, uncanny dodge, Barbarian 4
Feats: Improved Natural Attack (bite); Power Attack; Rage of the Raptor; Toughness; Weapon Focus (greataxe)
Skills: Climb +11, Intimidate +6, Jump +11, Listen +8, and Survival +6
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm or temperate forests
Organization: Solitary, company (one plus 2-4 recruits of 1st level), squad (one plus 5-10 recruits of 1st level), or band (1-2 plus 15-20 recruits of 1st level and one commander of 8th level)
Treasure/Possessions: Standard
Description
Ka-Tainted Male Human Barbarian* (CR 5)
Medium Humanoid (Augmented Humanoid)
Alignment: Always chaotic or neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, and Listen +8
Hit Dice: 4d12+15 (41 hp)
Fort +7, Ref +2, Will +2 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +9
Attack: +1 greataxe +11 melee or bite +9 melee
Full Attack: +1 greataxe +11 melee and bite +4 melee
Damage: +1 greataxe 1d12+8/x3, bite 1d8+2
Special Attacks/Actions: Blood of Ka, rage 2/day Abilities: Str 20, Dex 13, Con 16, Int 8, Wis 12, Cha 8
Special Qualities: Fast movement, trap sense +1, uncanny dodge, Barbarian 4
Feats: Improved Natural Attack (bite); Power Attack; Rage of the Raptor; Toughness; Weapon Focus (greataxe)
Skills: Climb +11, Intimidate +6, Jump +11, Listen +8, and Survival +6
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm or temperate forests
Organization: Solitary, company (one plus 2-4 recruits of 1st level), squad (one plus 5-10 recruits of 1st level), or band (1-2 plus 15-20 recruits of 1st level and one commander of 8th level)
Treasure/Possessions: Standard
Combat
Ka-Tainted Male Human Barbarian* (CR 5)
Medium Humanoid (Augmented Humanoid)
Alignment: Always chaotic or neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, and Listen +8
Hit Dice: 4d12+15 (41 hp)
Fort +7, Ref +2, Will +2 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +9
Attack: +1 greataxe +11 melee or bite +9 melee
Full Attack: +1 greataxe +11 melee and bite +4 melee
Damage: +1 greataxe 1d12+8/x3, bite 1d8+2
Special Attacks/Actions: Blood of Ka, rage 2/day Abilities: Str 20, Dex 13, Con 16, Int 8, Wis 12, Cha 8
Special Qualities: Fast movement, trap sense +1, uncanny dodge, Barbarian 4
Feats: Improved Natural Attack (bite); Power Attack; Rage of the Raptor; Toughness; Weapon Focus (greataxe)
Skills: Climb +11, Intimidate +6, Jump +11, Listen +8, and Survival +6
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm or temperate forests
Organization: Solitary, company (one plus 2-4 recruits of 1st level), squad (one plus 5-10 recruits of 1st level), or band (1-2 plus 15-20 recruits of 1st level and one commander of 8th level)
Treasure/Possessions: Standard