Juju Zombie Bugbear
Medium Undead — CR 4
- Hit Dice
- 3d12+3 (22 hp)
- Initiative
- +6
- Speed
- 30 ft, 30 ft., climb 15 ft.
- Armor Class
- 18, touch 12, flat-footed 16
- Base Attack / Grapple
- +2/+6
- Attack
- Slam +6 melee; or morningstar +7 melee; or heavy crossbow +4 ranged Full Attack: Slam +6 melee; or morningstar +7 melee; or heavy crossbow +4 ranged
- STR
- 19
- DEX
- 14
- INT
- 6
- WIS
- 10
- CHA
- 11
- Fort / Ref / Will
- +1 / +5 / +1
- Challenge Rating
- 4
- Alignment
- Always neutral evil
Special Abilities
DR 5/slashing
Feats
Juju Zombie Bugbear* (CR 4)
Medium Undead
Alignment: Always neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: scent, Listen +4, and Spot +4
Languages: usually Common, cannot speak
Hit Dice: 3d12+3 (22 hp); DR: 5/slashing
Fort +1, Ref +5, Will +1 Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +6
Attack: Slam +6 melee; or morningstar +7 melee; or heavy crossbow +4 ranged
Full Attack: Slam +6 melee; or morningstar +7 melee; or heavy crossbow +4 ranged
Damage: Slam 1d6+6; morningstar 1d8+6; heavy crossbow 1d10/19-20
Special Attacks/Actions: Abilities: Str 19, Dex 14, Con -, Int 6, Wis 10, Cha 11
Special Qualities: immunities, turn resistance +4, undead traits
Feats: Alertness; Improved Initiative; Power Attack; Toughness; Weapon Focus (morningstar)
Skills: Climb +13, Hide 4, Listen +4, Move Silently +7, and Spot +4
Advancement: - Climate/Terrain: Any land
Organization: Solitary or gang (2-5)
Treasure/Possessions: None
Description
Juju Zombie Bugbear* (CR 4)
Medium Undead
Alignment: Always neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: scent, Listen +4, and Spot +4
Languages: usually Common, cannot speak
Hit Dice: 3d12+3 (22 hp); DR: 5/slashing
Fort +1, Ref +5, Will +1 Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +6
Attack: Slam +6 melee; or morningstar +7 melee; or heavy crossbow +4 ranged
Full Attack: Slam +6 melee; or morningstar +7 melee; or heavy crossbow +4 ranged
Damage: Slam 1d6+6; morningstar 1d8+6; heavy crossbow 1d10/19-20
Special Attacks/Actions: Abilities: Str 19, Dex 14, Con -, Int 6, Wis 10, Cha 11
Special Qualities: immunities, turn resistance +4, undead traits
Feats: Alertness; Improved Initiative; Power Attack; Toughness; Weapon Focus (morningstar)
Skills: Climb +13, Hide 4, Listen +4, Move Silently +7, and Spot +4
Advancement: - Climate/Terrain: Any land
Organization: Solitary or gang (2-5)
Treasure/Possessions: None
Combat
Juju Zombie Bugbear* (CR 4)
Medium Undead
Alignment: Always neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: scent, Listen +4, and Spot +4
Languages: usually Common, cannot speak
Hit Dice: 3d12+3 (22 hp); DR: 5/slashing
Fort +1, Ref +5, Will +1 Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +6
Attack: Slam +6 melee; or morningstar +7 melee; or heavy crossbow +4 ranged
Full Attack: Slam +6 melee; or morningstar +7 melee; or heavy crossbow +4 ranged
Damage: Slam 1d6+6; morningstar 1d8+6; heavy crossbow 1d10/19-20
Special Attacks/Actions: Abilities: Str 19, Dex 14, Con -, Int 6, Wis 10, Cha 11
Special Qualities: immunities, turn resistance +4, undead traits
Feats: Alertness; Improved Initiative; Power Attack; Toughness; Weapon Focus (morningstar)
Skills: Climb +13, Hide 4, Listen +4, Move Silently +7, and Spot +4
Advancement: - Climate/Terrain: Any land
Organization: Solitary or gang (2-5)
Treasure/Possessions: None