Jermlaine
Tiny Fey — CR 1
Jermlaine is a D&D 3.5 monster from —. CR 1, HD 1/2d6-1 (1 hp).
- Hit Dice
- 1/2d6-1 (1 hp)
- Initiative
- +3
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +0/-12
- Attack
- Diminutive dart +5 ranged; or Tiny shortspear -2 melee
- Full Attack
- Diminutive dart +5 ranged; or Tiny shortspear -2 melee
- STR
- 3
- DEX
- 17
- CON
- 8
- INT
- 8
- WIS
- 16
- CHA
- 5
- Fort / Ref / Will
- -1 / +5 / +5
- Challenge Rating
- 1
- Alignment
- Usually neutral evil
- Organization
- Solitary, pair, gang (3-5), raiding party (4-16 plus 2-8 rats or 1-4 giant rats), or plague (10-60 plus 4-16 rats or 2-8 giant rats)
- Treasure
- Standard
- Level Adjustment
- —
Special Abilities
Speak with Rats
Feats
Description
Jermlaines attack only from ambush. If an ambush is impossible, they hide and wait until it is feasible. They always try to single out injured, ill, or sleeping foes as their first targets. Jermlaines enjoy sneaking into camps and vandalizing or stealing equipment, so long as they stand a good chance of getting away without combat.
Rather than confront an enemy, jermlaines prefer to dig pits or build net-dropping traps and other devices that can capture prey without a fight. Once an enemy is caught in a pit or net, jermlaines swarm over him, pummeling to cause subdual damage until the target is knocked out. They have also been known to pour acid or flaming oil over trapped foes that appeared to dangerous to approach directly, even while trapped.