Janni

Medium Outsider (Native) — CR 4

()Updated 3.5

Janni is a D&D 3.5 monster from —. CR 4, HD 6d8+6 (33 hp).

Hit Dice
6d8+6 (33 hp)
Initiative
+6
Speed
land 30 ft, 30 ft., fly 20 ft. (perfect) (20 ft., fly 15 ft. [perfect] in chainmail)
Base Attack / Grapple
+6/+9
Attack
Scimitar +9 melee or longbow +8 ranged
Full Attack
Scimitar +9/+4 melee; or longbow +8/+3 ranged
STR
16
DEX
15
CON
12
INT
14
WIS
15
CHA
13
Fort / Ref / Will
+6 / +7 / +7
Challenge Rating
4
Alignment
Usually Neutral
Organization
Solitary, company (2-4), or band (6-15)
Treasure
Standard
Level Adjustment
+5

Special Abilities

Elemental EndurancePlane ShiftTelepathy

Feats

Spell-Like Abilities: 3/day - invisibility; 2/day - enlarge or reduce and speak with animals. These abilities are as the spells cast by a 12th-level sorcerer (save DC 11 + spell level). Once per day a janni can create food and water as a 7th-level priest and can use ethereal jaunt for 1 hour as the spell cast by a 12th-level priest. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

Spell-Like Abilities: 3/day - invisibility; 2/day - enlarge or reduce and speak with animals. These abilities are as the spells cast by a 12th-level sorcerer (save DC 11 + spell level). Once per day a janni can create food and water as a 7th-level priest and can use ethereal jaunt for 1 hour as the spell cast by a 12th-level priest. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.