Janni
Medium Outsider (Native) — CR 4
Janni is a D&D 3.5 monster from —. CR 4, HD 6d8+6 (33 hp).
- Hit Dice
- 6d8+6 (33 hp)
- Initiative
- +6
- Speed
- land 30 ft, 30 ft., fly 20 ft. (perfect) (20 ft., fly 15 ft. [perfect] in chainmail)
- Base Attack / Grapple
- +6/+9
- Attack
- Scimitar +9 melee or longbow +8 ranged
- Full Attack
- Scimitar +9/+4 melee; or longbow +8/+3 ranged
- STR
- 16
- DEX
- 15
- CON
- 12
- INT
- 14
- WIS
- 15
- CHA
- 13
- Fort / Ref / Will
- +6 / +7 / +7
- Challenge Rating
- 4
- Alignment
- Usually Neutral
- Organization
- Solitary, company (2-4), or band (6-15)
- Treasure
- Standard
- Level Adjustment
- +5
Special Abilities
Elemental EndurancePlane ShiftTelepathy
Feats
Description
Spell-Like Abilities: 3/day - invisibility; 2/day - enlarge or reduce and speak with animals. These abilities are as the spells cast by a 12th-level sorcerer (save DC 11 + spell level). Once per day a janni can create food and water as a 7th-level priest and can use ethereal jaunt for 1 hour as the spell cast by a 12th-level priest.
Native Subtype
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.