Jackal Lord

Medium Monstrous Humanoid — CR 8

()Updated 3.5

Jackal Lord is a D&D 3.5 monster from —. CR 8, HD 8d8+16 (52 hp).

Hit Dice
8d8+16 (52 hp)
Initiative
+2
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+8/+9
Attack
Bite +9 melee, or +1 scimitar +10 melee
Full Attack
Bite +9 melee and 2 claws +4 melee, or +1 scimitar +10/+5 melee
STR
13
DEX
15
CON
14
INT
12
WIS
18
CHA
17
Fort / Ref / Will
+4 / +8 / +12
Challenge Rating
8
Alignment
Always lawful evil
Organization
Solitary
Treasure
Double standard
Level Adjustment
+4

Special Abilities

Alternate FormCurse of the JackalDominate AnimalSummon Jackals

Feats

A jackal lord can reverse this effect by gazing upon an individual that was cursed by itself or by some other jackal lord, but doing so counts as its use of the ability for that day. Otherwise, only a limited wish, miracle, or wish can restore the victim. *Domain spell. Domains: Animal (animal friendship 1/day), Evil (cast evil spells at +1 caster level). Most jackal lords are cowards, and prefer to have their minions and jackals do the fighting for them. They will typically summon a large pack of jackals to protect them in case an opponent gets too close. A jackal lord will use its alternate form ability either to attack or to blend in with a pack of jackals and slip away from danger. Barring that, jackal lords use their scimitars, teeth, and claws to eliminate and opponent. Jackal lords reserve their curse of the jackal ability for only the most powerful opponents or those they want to make an example of. Because they can dominate jackals, they usually try to dominate an opponent after it has been transformed.

Description

A jackal lord can reverse this effect by gazing upon an individual that was cursed by itself or by some other jackal lord, but doing so counts as its use of the ability for that day. Otherwise, only a limited wish, miracle, or wish can restore the victim. *Domain spell. Domains: Animal (animal friendship 1/day), Evil (cast evil spells at +1 caster level). Most jackal lords are cowards, and prefer to have their minions and jackals do the fighting for them. They will typically summon a large pack of jackals to protect them in case an opponent gets too close. A jackal lord will use its alternate form ability either to attack or to blend in with a pack of jackals and slip away from danger. Barring that, jackal lords use their scimitars, teeth, and claws to eliminate and opponent. Jackal lords reserve their curse of the jackal ability for only the most powerful opponents or those they want to make an example of. Because they can dominate jackals, they usually try to dominate an opponent after it has been transformed.