Ixitxachitl, Vampiric

Small Aberration (Aquatic) — CR 3

()Updated 3.5

Ixitxachitl, Vampiric is a D&D 3.5 monster from —. CR 3, HD 2d8+2 (11 hp).

Hit Dice
2d8+2 (11 hp)
Initiative
+3
Speed
swim 30 ft, Swim 30 ft.
Base Attack / Grapple
+1/-2
Attack
Bite +3 melee
Full Attack
Bite +3 melee
STR
12
DEX
16
CON
13
INT
12
WIS
13
CHA
7
Fort / Ref / Will
+1 / +3 / +4
Challenge Rating
3
Alignment
Always chaotic evil
Organization
Solitary, pair, pod (1-2 plus 5-12 average ixitxachitls and 1 2nd-level cleric), or shoal (1-2 plus 10-100 average ixitxachitl, 5 2nd-level clerics, 2 5th-level clerics, and 20-200 slaves)
Treasure
No coins, no goods, double items (no weapons, potions, or scrolls)
Level Adjustment
+3

Special Abilities

Energy DrainFast Healing

Feats

Vampiric ixitxachitls prefer to hang back, hidden, and allow their underlings to enter combat while they size up the opposition. If the fight is going well, they join in, looking for easy targets. If the outcome seems doubtful, they try to support their underlings in strikes against the most dangerous-looking foe. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Description

Vampiric ixitxachitls prefer to hang back, hidden, and allow their underlings to enter combat while they size up the opposition. If the fight is going well, they join in, looking for easy targets. If the outcome seems doubtful, they try to support their underlings in strikes against the most dangerous-looking foe. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.