Ironheart, Servant Of Fire
Medium Outsider (Extraplanar, Fire) — CR 5
Ironheart, Servant Of Fire is a D&D 3.5 monster from RH. CR 5, HD 5d8+15 (41 hp).
- Hit Dice
- 5d8+15 (41 hp)
- Initiative
- +1
- Speed
- 30 ft, 30 ft. (20 ft. in scale mail)
- Armor Class
- 22, touch 11, flat-footed 21
- Base Attack / Grapple
- +4/+6
- Attack
- +1 warhammer +8 melee or masterwork light pick +7 melee Full Attack: +1 warhammer +8 melee or masterwork light pick +7 melee
- STR
- 15
- DEX
- 12
- CON
- 16
- INT
- 10
- WIS
- 18
- CHA
- 10
- Fort / Ref / Will
- +9 / +5 / +10
- Challenge Rating
- 5
- Alignment
- Neutral
- Spell Resistance
- 16
Special Abilities
Heatsmite goodspellsrebuke undead 3/day (+02d6+33rd)spontaneous casting (inflict)
Feats
Ironheart, Servant Of Fire (CR 5)
Medium Outsider (Extraplanar and Fire)
Alignment: Neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., Listen +9, and Spot +9
Hit Dice: 5d8+15 (41 hp)
Fort +9, Ref +5, Will +10 Speed: 30 ft. (20 ft. in scale mail)
Space: 5 ft./5 ft.
Base Attack +4; Grapple +6
Attack: +1 warhammer +8 melee or masterwork light pick +7 melee
Full Attack: +1 warhammer +8 melee or masterwork light pick +7 melee
Damage: +1 warhammer 1d8+3/x3 plus 1 fire, masterwork light pick 1d4+2/x4 plus 1 fire
Special Attacks/Actions: Heat, smite good, spells, rebuke undead 3/day (+0, 2d6+3, 3rd), spontaneous casting (inflict) Abilities: Str 15, Dex 12, Con 16, Int 10, Wis 18, Cha 10
Special Qualities: enlarge spell, immunity to fire, omen, resistance to cold 5, SR 16, vulnerability to cold, (Male Azer Cleric 3)
Feats: Power Attack; Spell Focus (evocation); Weapon Focus (warhammer)
Skills: Climb +4, Concentration +6, Hide 3, Jump +1, Knowledge (religion) +4, Knowledge (the planes) +2, Listen +9, Search +5, Spellcraft +2, and Spot +9
Advancement: By character class Climate/Terrain: Elemental Plane of Fire
Organization: Solitary
Treasure/Possessions: Standard coins; double goods (non-flammables only); standard items (non-flammables only)
Description
Ironheart, Servant Of Fire (CR 5)
Medium Outsider (Extraplanar and Fire)
Alignment: Neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., Listen +9, and Spot +9
Hit Dice: 5d8+15 (41 hp)
Fort +9, Ref +5, Will +10 Speed: 30 ft. (20 ft. in scale mail)
Space: 5 ft./5 ft.
Base Attack +4; Grapple +6
Attack: +1 warhammer +8 melee or masterwork light pick +7 melee
Full Attack: +1 warhammer +8 melee or masterwork light pick +7 melee
Damage: +1 warhammer 1d8+3/x3 plus 1 fire, masterwork light pick 1d4+2/x4 plus 1 fire
Special Attacks/Actions: Heat, smite good, spells, rebuke undead 3/day (+0, 2d6+3, 3rd), spontaneous casting (inflict) Abilities: Str 15, Dex 12, Con 16, Int 10, Wis 18, Cha 10
Special Qualities: enlarge spell, immunity to fire, omen, resistance to cold 5, SR 16, vulnerability to cold, (Male Azer Cleric 3)
Feats: Power Attack; Spell Focus (evocation); Weapon Focus (warhammer)
Skills: Climb +4, Concentration +6, Hide 3, Jump +1, Knowledge (religion) +4, Knowledge (the planes) +2, Listen +9, Search +5, Spellcraft +2, and Spot +9
Advancement: By character class Climate/Terrain: Elemental Plane of Fire
Organization: Solitary
Treasure/Possessions: Standard coins; double goods (non-flammables only); standard items (non-flammables only)
Combat
Ironheart, Servant Of Fire (CR 5)
Medium Outsider (Extraplanar and Fire)
Alignment: Neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., Listen +9, and Spot +9
Hit Dice: 5d8+15 (41 hp)
Fort +9, Ref +5, Will +10 Speed: 30 ft. (20 ft. in scale mail)
Space: 5 ft./5 ft.
Base Attack +4; Grapple +6
Attack: +1 warhammer +8 melee or masterwork light pick +7 melee
Full Attack: +1 warhammer +8 melee or masterwork light pick +7 melee
Damage: +1 warhammer 1d8+3/x3 plus 1 fire, masterwork light pick 1d4+2/x4 plus 1 fire
Special Attacks/Actions: Heat, smite good, spells, rebuke undead 3/day (+0, 2d6+3, 3rd), spontaneous casting (inflict) Abilities: Str 15, Dex 12, Con 16, Int 10, Wis 18, Cha 10
Special Qualities: enlarge spell, immunity to fire, omen, resistance to cold 5, SR 16, vulnerability to cold, (Male Azer Cleric 3)
Feats: Power Attack; Spell Focus (evocation); Weapon Focus (warhammer)
Skills: Climb +4, Concentration +6, Hide 3, Jump +1, Knowledge (religion) +4, Knowledge (the planes) +2, Listen +9, Search +5, Spellcraft +2, and Spot +9
Advancement: By character class Climate/Terrain: Elemental Plane of Fire
Organization: Solitary
Treasure/Possessions: Standard coins; double goods (non-flammables only); standard items (non-flammables only)