Ice Serpent

Large Elemental (Air, Cold) — CR 3

()Updated 3.5

Ice Serpent is a D&D 3.5 monster from —. CR 3, HD 6d8+18 (45 hp).

Hit Dice
6d8+18 (45 hp)
Initiative
+7
Speed
land 80 ft, 80 ft.
Base Attack / Grapple
+4/+13
Attack
Constrict +8 melee
Full Attack
Constrict +8 melee
STR
20
DEX
25
CON
16
INT
4
WIS
13
CHA
11
Fort / Ref / Will
+5 / +12 / +13
Challenge Rating
3
Alignment
Always neutral
Organization
Solitary
Treasure
None
Level Adjustment
+4

Special Abilities

ConstrictCold Subtype

Feats

Ice serpents feed upon the heat of living creatures. Like a constrictor snake, they wrap themselves around their prey - but rather than squeezing the victim to death, they drain the heat from the creatures body. Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement). Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

Ice serpents feed upon the heat of living creatures. Like a constrictor snake, they wrap themselves around their prey - but rather than squeezing the victim to death, they drain the heat from the creatures body. Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement). Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.