Ice Serpent
Large Elemental (Air, Cold) — CR 3
Ice Serpent is a D&D 3.5 monster from —. CR 3, HD 6d8+18 (45 hp).
- Hit Dice
- 6d8+18 (45 hp)
- Initiative
- +7
- Speed
- land 80 ft, 80 ft.
- Base Attack / Grapple
- +4/+13
- Attack
- Constrict +8 melee
- Full Attack
- Constrict +8 melee
- STR
- 20
- DEX
- 25
- CON
- 16
- INT
- 4
- WIS
- 13
- CHA
- 11
- Fort / Ref / Will
- +5 / +12 / +13
- Challenge Rating
- 3
- Alignment
- Always neutral
- Organization
- Solitary
- Treasure
- None
- Level Adjustment
- +4
Special Abilities
ConstrictCold Subtype
Feats
Description
Ice serpents feed upon the heat of living creatures. Like a constrictor snake, they wrap themselves around their prey - but rather than squeezing the victim to death, they drain the heat from the creatures body.
Air Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).
Cold Subtype
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.