Huecuva

Medium Undead — CR 7

Realmshelps (RH)3.5
Hit Dice
5d12+3 (35 hp)
Initiative
-1
Speed
30 ft, 30 ft. (20 ft. with full plate armor)
Armor Class
23, touch 9, flat-footed 23
Base Attack / Grapple
+2/+4
Attack
Slam +5 melee or masterwork morningstar +6 melee or light crossbow +2 ranged Full Attack: Slam +5 melee or masterwork morningstar +6 melee or light crossbow +2 ranged
STR
15
DEX
9
INT
4
WIS
19
CHA
14
Fort / Ref / Will
+5 / +3 / +9
Challenge Rating
7
Alignment
Always chaotic evil

Special Abilities

DR 10/silverHuecuva blightrebuke undead 5/dayspells

Feats

Huecuva* (CR 7)

Medium Undead
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft.

AC: 23 (-1 Dex, +4 natural, +8 full plate, +2 large steel shield), touch 9, flat-footed 23
Hit Dice: 5d12+3 (35 hp); DR: 10/silver
Fort +5, Ref +3, Will +9 Speed: 30 ft. (20 ft. with full plate armor)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Slam +5 melee or masterwork morningstar +6 melee or light crossbow +2 ranged
Full Attack: Slam +5 melee or masterwork morningstar +6 melee or light crossbow +2 ranged
Damage: Slam 1d6+2 plus disease, masterwork morningstar 1d8+2, light crossbow 1d8
Special Attacks/Actions: Huecuva blight, rebuke undead 5/day, spells Abilities: Str 15, Dex 9, Con -, Int 4, Wis 19, Cha 14
Special Qualities: Undead, turn resistance +2 (5th lvl cleric)
Feats: Brew Potion; Lightning Reflexes; Scribe Scroll; Toughness
Skills: Concentration +8, Knowledge (religion) +4, and Spellcraft +4
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), or pack (5-10)
Treasure/Possessions: Standard

Description

Huecuva* (CR 7)

Medium Undead
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft.

AC: 23 (-1 Dex, +4 natural, +8 full plate, +2 large steel shield), touch 9, flat-footed 23
Hit Dice: 5d12+3 (35 hp); DR: 10/silver
Fort +5, Ref +3, Will +9 Speed: 30 ft. (20 ft. with full plate armor)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Slam +5 melee or masterwork morningstar +6 melee or light crossbow +2 ranged
Full Attack: Slam +5 melee or masterwork morningstar +6 melee or light crossbow +2 ranged
Damage: Slam 1d6+2 plus disease, masterwork morningstar 1d8+2, light crossbow 1d8
Special Attacks/Actions: Huecuva blight, rebuke undead 5/day, spells Abilities: Str 15, Dex 9, Con -, Int 4, Wis 19, Cha 14
Special Qualities: Undead, turn resistance +2 (5th lvl cleric)
Feats: Brew Potion; Lightning Reflexes; Scribe Scroll; Toughness
Skills: Concentration +8, Knowledge (religion) +4, and Spellcraft +4
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), or pack (5-10)
Treasure/Possessions: Standard

Combat

Huecuva* (CR 7)

Medium Undead
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft.

AC: 23 (-1 Dex, +4 natural, +8 full plate, +2 large steel shield), touch 9, flat-footed 23
Hit Dice: 5d12+3 (35 hp); DR: 10/silver
Fort +5, Ref +3, Will +9 Speed: 30 ft. (20 ft. with full plate armor)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Slam +5 melee or masterwork morningstar +6 melee or light crossbow +2 ranged
Full Attack: Slam +5 melee or masterwork morningstar +6 melee or light crossbow +2 ranged
Damage: Slam 1d6+2 plus disease, masterwork morningstar 1d8+2, light crossbow 1d8
Special Attacks/Actions: Huecuva blight, rebuke undead 5/day, spells Abilities: Str 15, Dex 9, Con -, Int 4, Wis 19, Cha 14
Special Qualities: Undead, turn resistance +2 (5th lvl cleric)
Feats: Brew Potion; Lightning Reflexes; Scribe Scroll; Toughness
Skills: Concentration +8, Knowledge (religion) +4, and Spellcraft +4
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), or pack (5-10)
Treasure/Possessions: Standard