Hooded Pupil Ettin
Large Giant — CR 7
- Hit Dice
- 10d8+20 (65 hp)
- Initiative
- +3
- Speed
- 40 ft, 40 ft. (30 ft. in hide armor)
- Armor Class
- 20, touch 8, flat-footed 20
- Base Attack / Grapple
- +7/+17
- Attack
- Morningstar +13 melee or javelin +5 ranged Full Attack: 2 morningstars +13/+8 melee or 2 javelins +6 ranged
- STR
- 25
- DEX
- 8
- CON
- 15
- INT
- 6
- WIS
- 12
- CHA
- 13
- Fort / Ref / Will
- +9 / +4 / +6
- Challenge Rating
- 7
- Alignment
- Usually chaotic evil
- Level Adjustment
- +9
Special Abilities
Clutch of Orcusdrink blood
Feats
Hooded Pupil Ettin (CR 7)
Large Giant
Alignment: Usually chaotic evil
Initiative: +3; Senses: low-light vision, Listen +13, and Spot +13
Hit Dice: 10d8+20 (65 hp)
Fort +9, Ref +4, Will +6 Speed: 40 ft. (30 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +7; Grapple +17
Attack: Morningstar +13 melee or javelin +5 ranged
Full Attack: 2 morningstars +13/+8 melee or 2 javelins +6 ranged
Damage: Morningstar 1d6+8, javelin 1d8+8
Special Attacks/Actions: Clutch of Orcus, drink blood Abilities: Str 25, Dex 8, Con 15, Int 6, Wis 12, Cha 13
Special Qualities: resistance to cold 5, spider climb, superior two-weapon fighting
Feats: Alertness; Improved Initiative; Iron Will; Lightning Reflexes; Power Attack
Skills: Hide -6, Listen +13, Move Silently -2, Search +1, and Spot +13
Advancement: By character class
Level Adjustment: +9 Climate/Terrain: Cold hills
Organization: Solitary, pair, gang (3-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Treasure/Possessions: Standard
Description
Hooded Pupil Ettin (CR 7)
Large Giant
Alignment: Usually chaotic evil
Initiative: +3; Senses: low-light vision, Listen +13, and Spot +13
Hit Dice: 10d8+20 (65 hp)
Fort +9, Ref +4, Will +6 Speed: 40 ft. (30 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +7; Grapple +17
Attack: Morningstar +13 melee or javelin +5 ranged
Full Attack: 2 morningstars +13/+8 melee or 2 javelins +6 ranged
Damage: Morningstar 1d6+8, javelin 1d8+8
Special Attacks/Actions: Clutch of Orcus, drink blood Abilities: Str 25, Dex 8, Con 15, Int 6, Wis 12, Cha 13
Special Qualities: resistance to cold 5, spider climb, superior two-weapon fighting
Feats: Alertness; Improved Initiative; Iron Will; Lightning Reflexes; Power Attack
Skills: Hide -6, Listen +13, Move Silently -2, Search +1, and Spot +13
Advancement: By character class
Level Adjustment: +9 Climate/Terrain: Cold hills
Organization: Solitary, pair, gang (3-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Treasure/Possessions: Standard
Combat
Hooded Pupil Ettin (CR 7)
Large Giant
Alignment: Usually chaotic evil
Initiative: +3; Senses: low-light vision, Listen +13, and Spot +13
Hit Dice: 10d8+20 (65 hp)
Fort +9, Ref +4, Will +6 Speed: 40 ft. (30 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +7; Grapple +17
Attack: Morningstar +13 melee or javelin +5 ranged
Full Attack: 2 morningstars +13/+8 melee or 2 javelins +6 ranged
Damage: Morningstar 1d6+8, javelin 1d8+8
Special Attacks/Actions: Clutch of Orcus, drink blood Abilities: Str 25, Dex 8, Con 15, Int 6, Wis 12, Cha 13
Special Qualities: resistance to cold 5, spider climb, superior two-weapon fighting
Feats: Alertness; Improved Initiative; Iron Will; Lightning Reflexes; Power Attack
Skills: Hide -6, Listen +13, Move Silently -2, Search +1, and Spot +13
Advancement: By character class
Level Adjustment: +9 Climate/Terrain: Cold hills
Organization: Solitary, pair, gang (3-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Treasure/Possessions: Standard